Arma 2

In Online Modus werde ich eine neue Epoche des campen mit einer Sniper einläuten und die Schaffe am Boden "Sinah" werden vor meiner gnadenlosen Sniper erzittern.

 
Arma 2 wurde übrigens regelrecht von der PC Action zerrissen. :lol:

Nach dem zu urteilen, was da alles im Testbericht drinne steht, bin ich dann letzten Endes doch froh drüber gewesen, es reichtzeitg zu stornieren. Meine Güte, was hat da Bohemia nur geritten, dass man so ein Prdukt auf dem Markt werfen kann. Da sieht man, dass die Qualitätssicherung auf ganzer Linie versagt hat (Falls es überhaupt eine gab).
 
das blöde ist,ja, dass die videos dazu wirklich gut aussehen. Wenn es nur nicht so verdammt verbuggt wäre^^


http://www.youtube.com/watch?v=l8IXlWpUaGk

http://www.youtube.com/watch?v=8KK6Fo3Y0AU&fmt=22

http://www.youtube.com/watch?v=khG8pVEmzO4&fmt=22

aber hey es gibt schon den ersten patch und auch fanmods die z.B: soundbugs beheben^^

CHANGELOG:
----------

Engine
------
* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying a linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game in certain circumstances.
* AI sprinting on the spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
---------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Task waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.

udn wo sonst gibt es ein Spiel wo man tiere mit fallschirmen ausrüsten kann^^

cows1.jpg
 
Das hat wohl weniger mit deutschen Entwicklern zu tun. Arma 2 hat offensichtlich sogar noch mehr schwere Bugs beim Release gehabt als das Negativbeispiel Gothic 3. Und Drakensang z.B. kam fast bugfrei raus, während das Millionenprojekt GTA IV verseucht war.

Es gibt einfach keine Entschuldigung dafür, Arma 2 in diesem Zustand auf den Markt zu bringen.
 
Zuletzt bearbeitet:
Rockstar Games Social Club installieren, updaten, Account anlegen, Windows live installieren, Visual C++ Redistributable rauf, eigentliches Spiel installieren, updaten, schon fertig. Oh Scheiße, ich hab eine ATI-Grafikkarte.
das sind aber keine Bugs und ich ahbe auch eine ATI karte und GTA4 geht ohne probleme^^
 
Die Installations- und Anmeldeprozedur ist auch nur ein weiteres Ärgernis, zusätzlich zu den Bugs und Schwierigkeiten.
Und nur weil du keine Probleme hast, werden die existierenden für tausende andere ATI-Besitzer nicht aus der Welt geschafft.
 
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