Crushburn schrieb:
kann mir mal einer sagen ob die games auf der bonusdisk besser aussehen als auf n64 und ob ura zelda besser aussieht als oot?
Wenn es stimmt, was auf IGN stand, dann laufen die Spiele konstant mit 60fps (N64 - 30fps) und in einer höheren Auflösung (640x480 statt 320x240).
edit: hier ist der IGN Text:
- Two versions of the N64 classic on one disk
- Faithful port of Ocarina of Time
- Never before released Master Quest version features remixed dungeons and challenges
- Visuals upgraded to 640x480 resolution
- Dolby Pro-Logic sound
- Minimal load time only before initial start-up and when accessing the menus
480p (progressive scan) support
- Demo movies of upcoming Nintendo titles, like F-Zero, 1080, and Wario World.
Now for the bad... As great as the two Zelda adventures on this disk are, the port to GameCube is rather lackluster when you think about what could have been. The graphics engine has been upgraded to run in 640x480 high resolution (which gets rid of the overly muddy look the N64 original displays when running on modern big-screen TVs) and it even supports 480p progressive scan mode for HD and DTVs, but other than that the visuals are unchanged. The biggest disappointment lies in the framerate department. The game appears to run at a framerate in the mid-20s, just like the original. It's steady -- some of the slowdown that happened in OoT's Water Temple is gone -- but given the low-poly characters and environments, a more able developer would have been able to get the game to run at a smooth 60 frames per second. On the audio side, the game presents itself in the same Pro-Logic (1) surround sound as the original. The music sounds dated by today's standards, but the great environmental sound and sound effects still manage to impress. Just stand still in the fields and listen to how much you can hear -- even when nothing is happening in the game.