Release
-Autumn 2013
[h=1]Oddworld: Abe's Oddysee New N' Tasty! revealed at Eurogamer Expo[/h]
http://www.eurogamer.net/articles/2...ddysee-new-n-tasty-revealed-at-eurogamer-expo
[video=youtube;vlYu90j9MIk]http://www.youtube.com/watch?v=vlYu90j9MIk[/video]
-Autumn 2013
[h=1]Oddworld: Abe's Oddysee New N' Tasty! revealed at Eurogamer Expo[/h]
In terms of the gameplay New N' Tasty! is the same as the original to a large degree, but the flip screen scrolling is, obviously, gone, and subtle camera movements have been added to show more of the environment. The faster Abe moves, the more the camera shifts, up to around 15 degrees. "It gives you a better perspective of the graphics," Gilray explained, "so you can see more into that 3D world, and it also lets you see farther in front of you. So if you suddenly see a Slig patrolling and think, oh s**t, you can hammer on the breaks, slow down a bit and creep past him.
"In the original game you looked through a screen flip and it was like, ah! You run away or you're dead. You had to make your decision before you went through the screen flip in the original game. But with this, because you can see farther in front of you, you can make that change in your gameplay there and then without having to go, I've died, I have to go back to the check point and re-do it."
All the FMVs from the original are now rendered in real-time using the game engine without breaks in the gameplay. The level design and puzzles are 80-90 per cent the same as in the original. Gilray provided an example of a difference. "In the original game, the fifth screen into it, there was a sleeping Slig. When you walked into the screen he woke up. To reset it you just walked off screen and came back on screen again creeping. We don't have flip screens any more, so we've made it so he times out. Say he walks around for 10 seconds and you haven't moved, he won't have heard anything and will go back to sleep again. "It's little things like that. We've not changed it. We've just modernised it because it's not a flip screen game any more."
Other changes include improvements to play balance, the implementation of a quick save system and modified puzzles so they're "friendlier to gamers".
Gilray said he didn't want to use the term "HD" in the game's title because it's synonymous with an up-rezzing of an old game. "We're not doing that," he said. "We're starting from nothing and rebuilding an entire game from scratch."
http://www.eurogamer.net/articles/2...ddysee-new-n-tasty-revealed-at-eurogamer-expo
[video=youtube;vlYu90j9MIk]http://www.youtube.com/watch?v=vlYu90j9MIk[/video]