Grand Theft Auto VI | Edge Magazine new details:

Map is roughly the size of GTA 4, GTA 5, & RDR 2 combined

RDR2 had a 'profound influence' on the narrative

Much more interior areas than previous GTA titles

The game features fully functional bus and train systems

Coffee buffs your stamina, protein shakes buff health

The density is even more impressive than the size

Rockstar head of development says there are still new areas he hasn't seen before, even after years

The amount of detail Rockstar has put in is insane - there's a new system where characters can dynamically react to varying degrees of disgust based on the current area they're in

Rockstar created an entire studio just to focus on NPCs

Each NPC is assigned personality traits including temperament, aggression, where they are, what they have seen, and the player's behavior towards them

NPCs in each district behave differently - no more generic GTA NPCs that immediately run

Rockstar began building a new type of open world with RDR2 - one with richer interactive systems, NPC behaviors, and player interaction - that plan began building GTA VI since at least 2015

Bonnie and Clyde dynamic was decided on after Red Dead Redemption 2 was complete

For several years, the two projects overlapped

Streets and highways have been narrowed to feel more believable

The day and night cycle has been expanded

In GTA 6, walking around holding a shotgun can be enough to disturb the peace. In previous GTAs, they wouldn't react until you pointed the gun at them.

Pedestrains even notice how you're carrying it - if it's slung over your shoulder they might not react as much, versus carrying it in your hands. Some pedestrians may even try to challenge you.

You can drop the weapon, and the game allows a certain degree of latitude before crossing into the Wanted Level

Your Criminal Profile is scaled from 'Professional' to 'Irredeemable' represented by angel and devil icons

You can choose to incapacitate an enemy rather than kill them, or attempt threats and intimidation before resorting to violence

Your Criminal Profile will even affect how Jason and Lucia's story unfolds

Similar to GTA Vl, you can switch characters at any time

Unlike GTA V where each character was an opportunist, Jason and Lucia are 'bound together by an emotional history'

Their closeness is measured on a four-point scale, which increases the more you spend time together

While you can choose their closeness and what kind of criminal you are, the story is built around being partners in crime

"Quitting crime is, however, a fundamental theme of the storyline"

The game asks whether your criminal life is worth it

Being a criminal feels more precarious in GTA VI

The heat system tracks your location, clothing, and accomplices

Stealing cars will be more challenging - some drivers will be armed and ready to fight back

Certain vehicles will be marked with trackers too

"A pedestrian you are robbing for his wallet might attack you [...] a holdup in a gas station might go south when a shopper decides to play the hero [...] later, during another escape [...] a group of youths in a customized 4x4 challenge you to a street race."

GTA VI will be a game where you can really make whatever you want of it

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