Da ist nichts offensichtlich. Offensichtlich ist, dass Rockstar 30fps für alle Plattformen festlegt (was ja von Rockstar bestätigt wurde) und Digital Foundry sagt auch, dass eine 60fps Konsolenversion eher nicht möglich ist.
"The evidence suggests that the game maintains its 33.3ms cadence with care, and Rockstar has clearly spent immense effort balancing CPU and GPU workloads to fully saturate the hardware," Digital Foundry continued. "That makes a 60fps version extremely unlikely on console hardware - there's no way to regain enough GPU and particularly CPU time to make a 16.7ms update rate work without compromising the world."
Aber hey, ein Leaker sagt, da kommt was.
Digital Foundry schätzt 1440p aber dann irgendeine Anti-Aliasing Methode oder sonstwas
In terms of resolution, Digital Foundry suspects the PS5's internal rendering is clocked at 1440p without DRS, without any strong evidence of FSR 2 or TAA upscaling being used. This can lead to "a degree of softness, visible geometric aliasing and shimmer on fine details," Digital Foundry wrote