Long read ahead. You’ve been warned.
First and foremost, just use MO2. It’s simple, it works, it’s easy to fix issues should you run into any. Just do it. Everyone. Cool? Alright, moving on!
For the UI, in this order:
60 FPS - Smooth UI. When installing other UI mods after this, make sure to select the 60 FPS version when downloading or when installing (if offered). This will ensure you never have to deal with a laggy/jittery interface.
Easy Read Dark UI - All In One Suite. Gives a very nice “dark mode” look to almost every interactive interface in the game. Essential IMO as I hate using “light mode” in any app or website IRL.
Enhanced Dialogue Interface. Not essential, but some nice options if you’re bored of the default dialogue layout/font.
Compact UI suite of mods. Just type “Compact” in the Nexus mod search and you’ll see all of the compact UI mods by Stentorious. Install them all. And it’s probably worth checking out the mod author’s Nexus page for the rest of his mods, as he does very high quality work and has a mod for many other aspects of the game that you may or may not be interested in.
StarUI. An alternative to the Compact UI mods. I’m not a fan of the “waterboard the user with information all at once” UI style that this mod employs. However, many others love it and swear by it. Choose this or Compact UI, not both.
QOL Improvements:
Customizable Animation Speed. The installer lets you choose how fast you want essentially every “interact” animation to play out. Pick and choose as you like, personally I went with the x2 speed option for almost everything.
Faster Airlock and Hatch and Door Animations - Sound Fix. Makes the accompanying sound for these animations match the speed chosen with the previous mod. As I selected the x2 speed for everything, I obviously downloaded the x2 sound fix from this mod.
Better Backgrounds. Self explanatory, adds more Background options for you to choose from during character creation.
More Traits. Traits are a little too bland in vanilla Starfield. The options added here give a lot more variety to character creation, without being OP.
Crowd NPC Eye Ambient Occlusion Fix. Gets rid of the creepy “bug eyes” look of the random city NPCs.
Sit to Add Ship to Fleet. You no longer have to fly a stolen/commandeered ship to a spaceport, re-set your main ship as the Home Ship, and then deal with all the annoyance of fixing your cargo and interior decoration/storage again. Simply sit in the pilot seat of a new ship, select the prompt to add that ship to your fleet, then get up and return to your ship. The new ship will show up when speaking to a ship vendor as expected and can then be sold or modified as you like.
Improved Follower Behavior. Makes followers stay close to you instead of lagging behind for miles. Also fixes a few random issues with follower logic and stealth situations, so all in all a must-have mod.
Graphics and Lighting:
Luma (if using HDR). Essential for all HDR users. Ignore if using SDR.
Natural and Atmospheric Space, or Cine Fidelity LUTS. Use one or the other. Changes the overall look of Starfield by tweaking basically every aspect of color and shading in the game. I prefer NAS, as l00ping always seems to nail the exact look I’m going for in every BGS game. Both are fantastic and can easily be swapped back and forth to test in different situations.
Starfield HD Overhaul. Luxor does it again, simple as that. Makes Starfield look noticeably better by tweaking seemingly every texture in the game, and somehow manages to do so without hurting performance in the slightest (in my experience). You’ll need some space available on your SSD to download and install the entire collection, but it is well worth it for the end result. Simply delete the downloaded archives after installing to save space.
Denser Vegetation - A GRiNDTerra Mod. Makes planet vegetation far more dense and interesting. No longer will you land near a POI only to see a few sparse bushes and trees dotting the surrounding area.
Planet and Creature Generation Settings - A GRiNDTerra Mod. Only install if you’re annoyed with the severe over-abundance of random POIs on every single planet every single time you land. The random POIs around a landing site will now be far more rare, with most being natural landscape POIs instead of man-made POIs every 200 meters. Distant and uninhabitable planets often won’t have any man-made POIs at all. Habitable planets in the settled systems will have a plethora of POIs to choose from as landing zones, and those outside the settled systems will almost always have at least one or two POIs on the planetary map and one or two more when landing at any random patch of land. (NOTE: I did run into an issue with this mod while completing the UC Vanguard quest line; Londinion’s city and Forward Base did not generate when landing, and instead I was left with barren wastes. To complete the quest and generate the buildings that are supposed to be there, I had to make a save in space BEFORE traveling to the Toliman system, disable the mod, then load the save and complete the quest.)
Seamless Grav Jump. Just watch the Gravity Well video on the mod page and that will tell you all you need to know.
Gameplay:
Starvival. Read the mod page and disable any modules you’re not interested in. You can also disable or tweak each individual system in-game, so it’s incredibly customizable.
PEAK AI. Simply a required mod IMO as it drastically improves the enemy AI.
Royal Galaxy modules. Specifically Combat, Human and Robot NPCs, Economy, Rare Loot, and Terrormorphs. I do not use the base “Royal Galaxy” overhaul mod, but feel free to do so if you like all the changes described in the mod page. The best part about the Royal Galaxy mods is how compatible they are with basically everything. Just load any mod you want to overwrite RG with after RG’s modules, and you’re good to go. The description does a great job of recommending other mods and showing how to configure your load order, which is an added bonus.
Ship Combat Overhaul. Essentially overhauls the entire shipbuilding and combat system to be more engaging and immersive. In the Posts section on Nexus, one of the top comments has a reply with a link to a Starvival 7.0.0 patch. You’ll need that if you use Starvival’s ship systems.
Place Doors Yourself. Essential mod and should be in the base game. Does what it says, removes the auto door/ladder placement in the shipbuilder and instead adds doors and ladders to the Habs section for you to place yourself. Ignore the description on the mod page as it is wildly out of date and was never updated for later versions of the mod. Also, get the patch for Starvival.
Spacesuit Balance Revised. Works very well with Royal Galaxy’s combat module, and gives a reason to own multiple spacesuits as there are now three archetypes of suits: Combat, Balanced, and Exploration. Combat will have the best armor values, Exploration will have the best environmental protections (important if using Starvival), and Balanced will offer something in between.
Craftable Quality. Allows you to craft the upgraded versions of any weapons or armor. (Calibrated, Advanced, etc). Fantastic mod.
Pflichtmods
Generell gilt aber wieder: ohne Mods Starfield besser nicht spielen, weswegen ich das Spiel für PSler auch nicht empfehlen würde. Gerade die Grafik Mods dürften die PS5 Hardware vernichten, wenn es die da denn überhaupt geben würde (was sie natürlich nicht geben)
Ansonsten die Star Wars Genesis Mod für alle SW Fans (wieder: nicht möglich auf PS ^^)
Fan-Mod erschafft das Star-Wars-Spiel, das wir immer wollten und nie bekamen
11/10 Game only possible on PC
