That might not seem like a fantastic showing for the studio’s first game since being acquired by Microsoft Corp., but there are some extenuating factors. Starfield skipped rival console PlayStation, it received weak reviews (although the aggregate score is deceptively high thanks to a slew of Xbox fan sites) and, most importantly, it was immediately available on Microsoft’s Netflix-like subscription service, Xbox Game Pass, where players can access the game by paying $10 a month rather than buying it directly for $70. Bethesda recently said that Starfield had 13 million players, suggesting that a whole lot of people used Game Pass to play it.