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Wenn man es ganz genau nehmen möchte gibt es keine falschen Zahlen. Alle Zahlen sind somit richtig nur der Zusammenhang macht die Information daraus richtig. Somit vermittelt eine Zahl im falschen Zusammenhang eine falsche Information.

Und somit ist die Zahl umgangssprachlich falsch.

Perfekt, anders wollte ich es auch nicht am Ende ausdrücken :aehja:
MC hat in seinem Kontext durchaus recht. Falsche Zahlen gibt es nicht.

Dass man so aus der Hand geschüttelt auch 'falsch' dazu sagen kann, ist mir bewusst...
Aber wenn man auf die pseudointellektuelle Tiefe geht, hat diese Diskussion hier sogar was Belebendes :freude:
 
Oder in dem Zusammenhang völlig idiotisches, da es 2 gegensätzliche Meinungen, welche klar abgegenzt sind, mit diesen pseudointellektuellen Gequatsche verwässert und eine zuvor klar und deutliche Aussage als Standbein für dümmliche philosophie gestaltet.
 
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Oder ist dieser Schein vielleicht eine Scheinwelt in welcher er sich einbildet der Klügere zu sein, um sein scheitern scheinhaft einen geplanten Grund zu geben?
 
Jahresergebnis: THQ mit EUR 7 Mio. Verlust

06.05.10 - THQ hat seine Ergebnis für das abgelaufene Geschäftsjahr 2010 (01.04.09 - 31.03.10) vorgelegt.

- Umsatz: USD 899,1 Mio. (EUR 701,2 Mio. / Yen 84,4 Mrd.)
* Vorjahr: USD 832,5 Mio. (EUR 649,3 Mio. / Yen 78,2 Mrd.)
* Veränderung zum Vorjahr: + 8 Prozent

- Nettoverlust: USD 9 Mio. (EUR 7 Mio. / Yen 845,6 Mio.)
* Vorjahresverlust: USD 431,1 Mio. (EUR 336,2 Mio. / Yen 40,5 Mrd.)
* Veränderung: - 97,9 Prozent
(Marketwatch: "THQ Achieves Successful Turnaround in Fiscal Year Ended March 31, 2010 and Reports Strong Fourth Quarter Results")
(Gamasutra: "THQ Boasts 'Successful Turnaround' As Losses Narrow Drastically")


THQ has announced its earnings results for the three months ending March 2010 and the year ending March 2009. The results are mostly positive - more inside.

Overview of THQ Performance

THQ has just released its earnings results for the quarter ending March 2010 as well as the year ending March 2010. The company assessed its performance as follows:

"For the twelve months ended March 31, 2010, THQ's net sales rose 8% to $899.1 million, compared with net sales of $830.0 million a year ago. On a non-GAAP basis, the company reported fiscal 2010 net sales of $888.7 million, up 9% from $812.6 million in the prior year.

For the fiscal year ended March 31, 2010, the company reported a net loss of $9.0 million, or $0.13 per share, compared with a net loss of $431.1 million, or $6.45 per share, in the prior year. On a non-GAAP basis, the company reported fiscal 2010 net income of $12.7 million, or $0.19 per diluted share, compared with a net loss of $101.8 million, or $1.52 per share, for the prior year. A reconciliation of non-GAAP to GAAP results is provided in the accompanying financial tables.

In fiscal 2010, we achieved a successful turnaround, grew market share and exceeded our financial and operating targets. We have streamlined our cost structure, which will provide us with increased operating leverage in our model as our business continues to grow, said Brian Farrell, THQ President and CEO. Importantly, during the fiscal year we established three major core game franchises, UFC, Darksiders and Red Faction. We are very excited about our development pipeline and how we've positioned THQ to capitalize on both traditional and digital gaming opportunities going forward.

During the January - March 2010 quarter, revenues increased by 16% against 2009 to $197.7 million." THQ says sales were driven by Metro 2033 and Darksiders in the quarter.

During the March 2011 fiscal year, THQ expects non-GAAP net sales to be between $905 million to $920 million, an increase of as much as 4% over fiscal 2010. Earnings per share are projected between 25 and 30 cents, higher than the March 2010 year, due to better cost control.

THQ also noted that calculations of revenue are slightly different this year because of the calendar:

"Our fiscal year ends on the Saturday nearest March 31st. For simplicity, we present all fiscal periods as ending on a calendar month end. In fiscal 2010, our fourth quarter and fiscal year ended on April 3, 2010. In fiscal 2009, our fourth quarter and fiscal year ended on March 28, 2009. The fiscal three month periods ended March 31, 2010 and 2009 consisted of 13 weeks. The fiscal twelve month periods ended March 31, 2010 and 2009 consisted of 53 and 52 weeks, respectively."

THQ Highlights

Citing NPD sellthrough data in the USA, THQ claims it had 4.9% market share between April 2009 and March 2010. With nearly 5% market share, THQ was the fourth largest third party video game publisher in the massive USA market for the fiscal year ending March 2010. Presumably the third party publishing companies ahead of THQ by NPD were EA, Activision-Blizzard, and Ubisoft but we'll have to wait for their information to confirm that. THQ says dollars spent on its games by game players grew 21% compared to the previous fiscal year period in the USA market.

THQ also says "UFC 2009 Undisputed and WWE(R) SmackDown(R) vs. Raw(R) 2010 each shipped nearly 4 million units in fiscal 2010."

Across the USA, UK, Canada, Germany, France, Spain, and New Zealand, THQ says its market share was 4.4%, which put it as the fourth largest independent publisher when foreign currencies are converted to USA dollars at current exchange rates.

April-June 2010 Lineup

THQ is releasing the following games in the first quarter of fiscal year March 2011.
Core Games


Platforms
UFC Undisputed 2010


Xbox 360(R), PlayStation(R)3





Kids, Family and Casual Games



All Star Karate(TM)


Nintendo(TM) Wii(TM)
Beat City(TM)


Nintendo DS(TM)
Big Beach Sports(TM) 2


Nintendo Wii
The Last Airbender


Nintendo Wii, DS, DSi(TM)

THQ Revenue Mix

THQ also says that on a GAAP basis, its revenues by platform were as follows. Note that revenue is not profit - if the company spends $10 million on X360 games and gets $8 million it lost money on that platform. In contrast spending $3 million on DS games but getting $7 million back means less revenue but more profit. All figures are in thousands. So if you have 1000 thousands, you have $1 million for the mathematically challenged.
Chart: THQ







Three Months Ended GAAP

Twelve Months Ended GAAP




March 31, 2010

March 31, 2009

March 31, 2010

March 31, 2009
Platform Revenue Mix




























Consoles




























Microsoft Xbox 360


$ 55,573

28.1 %

$ 31,157

18.3 %

$ 236,929

26.3 %

$ 162,895

19.6 %
Nintendo Wii



24,196

12.2



17,092

10.0



137,219

15.3



134,334

16.2
Sony PlayStation 3



46,450

23.5



40,514

23.8



199,546

22.2



106,753

12.9
Sony PlayStation 2



5,428

2.8



9,307

5.5



52,816

5.9



92,003

11.1
Other



--

--



--

--



8

--



121

--





131,647

66.6



98,070

57.6



626,518

69.7



496,106

59.8
Handheld




























Nintendo DS



29,370

14.9



29,377

17.2



144,272

16.0



168,726

20.3
Sony PSP



7,393

3.7



7,561

4.5



44,508

5.0



50,927

6.1
Wireless



2,144

1.1



5,545

3.3



11,403

1.3



22,865

2.8
Other



--

--



74

--



--

--



3,336

0.4





38,907

19.7



42,557

25.0



200,183

22.3



245,854

29.6






























PC



27,114

13.7



29,632

17.4



72,436

8.0



88,003

10.6
Total Net Sales


$ 197,668

100.0 %

$ 170,259

100.0 %

$ 899,137

100.0 %

$ 829,963

100.0 %






























Geographic Revenue Mix




























Domestic


$ 113,250

57.3 %

$ 94,247

55.4 %

$ 558,673

62.1 %

$ 457,819

55.2 %
Foreign



84,418

42.7



76,012

44.6



340,464

37.9



372,144

44.8
Total Net Sales


$ 197,668

100.0 %

$ 170,259

100.0 %

$ 899,137

100.0 %

$ 829,963

100.0 %

Looking at the 12 month comparison, X360 revenues increased by 45%, Wii revenues increased by 2%, PS3 revenues increased by 87%.

DS revenues decreased by 14%, PSP revenues decreased by 13%, PC revenues decreased by 18%, PS2 revenues decreased by 43%, Wireless revenues decreased by 50% and "Other Consoles" revenues decreased by 94% while "Other handheld" revenues dropped completely.

Overall, revenues grew by 8%. For the year ending March 2009 THQ's best platforms by revenue were DS, X360, Wii, PS3, PS2, PC, PSP, Wireless, 'Other handheld', and 'Other console. For the year ending March 2010, that order shifted to X360, PS3, DS, Wii, PC, PS2, PSP, Wireless, 'Other Console'.

By manufacturer we can see the following year of year:

GAAP Rev THQ SW Rev FY 3/10 THQ SW Rev FY 3/09

Microsoft $236,929,000 $162,895,000

Nintendo $281,491,000 $303,060,000

Sony $296,870,000 $249,683,000

PC $72,436,000 $88,003,000

Wireless $11,403,000 $22,865,000
 
Weiß eigentlich jemand wann Sony seinen Bericht über das letzte Geschäftsjahr bringt?
 
Das HD Zeitalter tut den Entwicklern einfach nicht gut! :ugly:

Aber... Aber... CoreKonsolen :cry3:

Mir tut THQ wirklich Leid. Wenn die jetzt auch noch geschluckt werden, bleiben am Ende nur noch Leviathan-Publisher, die zig Third-Parties unterhalten und spätestens dann bleibt die Qualität meistens auf der Strecke.
 
Aber... Aber... CoreKonsolen :cry3:

Mir tut THQ wirklich Leid. Wenn die jetzt auch noch geschluckt werden, bleiben am Ende nur noch Leviathan-Publisher, die zig Third-Parties unterhalten und spätestens dann bleibt die Qualität meistens auf der Strecke.


Sieht man ja bei EA. Jeden Entwickler den EA aufgekauft hat muss jetzt richtige, vercasualisierte Mainstream Titel entwickeln...:neutral:
 
Weder PS3, noch 360 ist Marktführer, und somit ist es das Zeitalter des Wiis :-P

Nur weil die Wii Marktführer ist, heisst das natürlich nicht das Third parties hauptsächlich für die Wii entwickeln. Die paar Spiele von den Thirds die rauskommen sind auf LastGen Niveau und kosten die so wenig, das 200k verkaufte Einheiten wohl ausreichen müssten damit sich das Projekt finanziert hat! :)
 
Weder PS3, noch 360 ist Marktführer, und somit ist es das Zeitalter des Wiis :-P

De Blob war ein Erfolg und viel mehr hat THQ auch nicht für die Wii rausgebracht :)
Braucht man nicht der Wii in die Schuhe zu schieben, dass THQ die teuren Projekte auf den Plattformen startet, deren Softwareabsatzzahlen nicht ausreichen, um die Kosten einzuspielen :kruemel:
 
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