Red Fly working on unannounced Wii beat'em-up
PS: wer oder was ist Red Fly sind die gut oder eher naja...
Edit: ah sie haben Ghostbuster und dieses Mushroom Man für Wii entwickelt diese Titel sind glaub ich recht solide...
Responsibilities as Game Designer working on an Unannounced Wii Beat-Em-Up Title included:
- Designing high-level concept of the game, including design pillars, game mechanics and overall vision for publisher pitch and pre-production.
- Creating and updating design document for the first four milestones.
- Designing and implementing level layouts and encounters using C-like Dante scripting.
- Designing and testing of player mechanics and enemy types.
- Using Infernal Engine Editor for a variety of tasks, including: Using prefab kits to build level layouts; placing of assets; implementing AI navigation mesh manually.
- Using and teaching other designers to use project-specific tools, such as the camera spline system and enemy spawning system.
- Actively collaborating with both artists and programmers on the successful submission of assets, game tools, and bug fixes, and engaging in productive feedback meetings with other designers.
- Routinely polishing gameplay scenarios to completion by milestone submissions.
- Researching of multiple games of the same genre
PS: wer oder was ist Red Fly sind die gut oder eher naja...
Edit: ah sie haben Ghostbuster und dieses Mushroom Man für Wii entwickelt diese Titel sind glaub ich recht solide...
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