Game developers must avoid the ‘wage-slave’ attitude
Every legendary game developer I’ve ever known pursued gaming as a vocation out of sheer passion. Most could have made more money, had more security, lived more “balanced lives” in other tech jobs, but they wanted to make games and they pursued it 110 percent all the time. Not a single person I have ever known who went on to greatness in the gaming industry has ever exhibited a shred of wage-slavishness.
Making games is not a job — it’s an art.
You can’t “make fun” on a schedule, under budget, on time with a bunch of people who are all grumbling about what a miserable time they are having finishing a game together. That’s not to say that there aren’t good organized ways to produce games, but it will always still come down to the same thing. Great games are exclusively made by giving them everything you’ve got and more, and then hoping it’s enough. There’s no amount of money that anybody can pay people with a wage-slave attitude to let it go and put themselves completely into a great game. There’s nothing that can compensate people “fairly” for the sacrifices that great art requires. It’s art. You need to get an actual job producing productivity software if you want to be paid “fairly” and go home at 5 p.m. Anybody good enough to get hired to write games can get paid more to work on something else.
If working on a game for 80 hours a week for months at a time seems “strenuous” to you … practice more until you’re better at it. Making games is not a job, pushing a mouse is not a hardship, it’s the most amazing opportunity you can possibly get paid to pursue … start believing it, and you’ll discover that you are even better at it.
http://venturebeat.com/2016/04/16/game-developers-must-avoid-the-wage-slave-attitude/