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- 18 Okt 2004
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Dann eröffne ich doch mal einen Thread zum Game. Der Trailer war zwar sicher nicht überragend, aber ich habe viel Vertrauen in das Team hinter dem Game
RTS von ehemaligen führenden Köpfen hinter den Blizzard RTS
- Tim Morten – Executive Producer
- Tim Campbell – Game Director
- Jessie Brofy – Art Director
- Kevin Dong – Lead Game Designer
- Trevor Houston – Global Esports Strategy
- Ryan Shooter – User Generated Content Lead
Free to play – Never pay to win
Stormgate is free-to-play so that everyone can enjoy the fun of RTS. Support the development of additional optional content that you enjoy, without ever paying to remove nuisances or gain an advantage.
Zwei Fraktionen wurden bestätigt, es sollen aber "weitere" folgen.
We’re still early in development with our factions. I can confirm we are experimenting with lots of asymmetry, moreso in WarCraft 3 and StarCraft 2. We are pushing for big ideas that will make each faction fundamentally different from each other.
Kompetitive Spielmodi von 1v1 bis 3v3.
We wanted to aim for a team mode that has greater opportunities for socialization. We want players to bring their friends and play Stormgate with them. RTSs can be complicated; you have to keep track of yourself, and also your friend’s army, and your enemy’s army. We found the sweet spot for 3v3 based on this balance for PvP.
1v1 und 3v3 sollen aber sehr unabhängig voneinander funktionieren. Erwähnt wurden in einem Interview bspw. unterschiedliche Win-Conditions im 3v3 Modus, um auch diesen möglichst kompetitiv zu gestalten, während der 1v1 Modus weiterhin langjährige Spieler von StarCraft oder WarCraft abholen kann.
Keine Helden (vgl. WarCraft III)
We do not have a plan to have a leveling system for our heroes in Stormgate. The closest comparison is something like Mongul Khan in the Age of Empires franchise.
Ressourcen-System ist an StarCraft angelehnt
Currently, Stormgate has 2 resources, similar to StarCraft. There’s a main resource and rate limited tech resources. An example of the latter is if your opponent has a Colossi, that means he cannot build certain units as his gas resource is fully spent, meaning I can adjust my playstyle and building based on the limit.
Armeen sollen größer sein als in StarCraft
What we’re aiming for, however, is more diversity in how large your armies can be. We’re aiming for higher army count than what the Zerg had in StarCraft 2.
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