Hellraizer
L14: Freak
- Seit
- 13 Mai 2006
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- 6.906
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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roflmau das ist Ingame , man kann jederzeit Bilder machen diese geben das Spiel zwar nicht 100% wieder da im Fotomodus wohl mehr AA aktiviert wird aber Halo3 hat so bombastische Effekte und sieht einfach sehr gut aus..
Hier bekommst noch die Quelle für das Game
http://www.neogaf.com/forum/showthread.php?t=193838
feinste Selfownage und laut Gaf Technikfreaks ist der Unterschied nur das bessere AA und genauso kann ich es bestätigen habe das Spiel ja... du ja nicht .. du bist ja der Meinung es sieht aus wie Halo2 in HD loool dabei ist es urkomisch das Halo2 @ 360 ja in HD läuft und ultra crappy aussieht zumindest im Vergleich zu H3
radar ist auch noch vooooolll aus halo1 zeichen voll schlecht hahaN1 Hellraizer und dann auch noch ohne Wasserfall aber nett das du den Hater nicht ganz wegpwned wolltest ^^ du bist echt viel zu lieb..
Gähn, mach dich nicht noch lächerlicher, ist ja nicht mehr auszuhalten, aber naja, lustigDas macht auch nichts, Fotomodus ist ja auch der größte witz überhaupt. Den gabs auch schon bei PGR3, oh mann wie grottig das in bewegung aussah, dann hatte man den Photo Mode und nen schnappschuss gemacht, plötzlich sahs nach nextgen aus.
Leider sieht halo3 in bewegung in keinster weise so aus, da ists egal ob artwork oder netter photoshot. auch wenn 90% der halo3 screens vom photo mode stammen, macht das das game in bewegung nicht hübscher..
Naja, das aber nur weil ich seine behauptungen auch ulkig findedu bist echt viel zu lieb
radar ist auch noch vooooolll aus halo1 zeichen voll schlecht haha
//ironieoff![]()
Atemberaubende Grafik schrieb:
stimmt das sieth perfekt aus ingame! dieser detailreichtum besonders an dem berghang rechts sieth unglaublich aus!
Boah du hast absolut recht in Bewegung sieht es echt schlecht aus , wie Halo2 in HD , also wirklich du hast mir die Augen geöffnet...
OMG Hateralarm.. hier haste deine Bewegung..
Hast recht sieht aus wie Halo2 HD![]()
stimmt das sieth perfekt aus ingame! dieser detailreichtum besonders an dem berghang rechts sieth unglaublich aus!
"Alpha Build" ...Einfach mal voll selbst geowned
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Sieht mal echt genial aus :o ....
Mein bruder hat Halo3 und habs mit ihm durchgespielt, gameplay technisch war es wirklich gut und machte spaß, grafik finde ich eben nicht nextgen genug.
gamertag? gern name ist Ficadenti85 .
http://www.nytimes.com/2007/09/27/t...=circuits&oref=slogin&oref=slogin&oref=sloginHalo 3 Mimics Halo 2, With Some Improved Graphics
For those who have played Halo and Halo 2, the wildly popular shooter games, I can review Halo 3 in one sentence.
Halo 3 is Halo 2 with somewhat better graphics.
Thats all you really need to know. If you loved Halo 2, you will feel just the same about Halo 3. If you played Halo 2 and couldnt figure out what all the fuss was about, Halo 3 is not the revelatory experience that will change your view of the series forever.
So you could simply search through old issues of The New York Times for my review of Halo 2 and learn almost everything you need to know about the game, but rather than put you to that trouble, allow me to share with you my experience.
If you have never played any version of Halo, expect to have precious little idea of what is going on as Halo 3 begins. The game makes almost no effort to explain that humanity is battling a war against two enemies. One, the Flood, is a mindless, voracious collection of creepy crawlies that will attack anything that moves. The other evil is the Covenant, an order of alien religious zealots eager to set off an ancient device intended to wipe out the Flood and all other life in the universe. Halo 3 is the final game in the Halo trilogy that has followed protagonist Master Chiefs valiant efforts to save us all.
Put more simply, the story of Halo 3 is the same as that of Halo 2 and the original Halo: a lot of things get in your way and you kill them.
That doesnt seem to have hurt sales. Microsoft said yesterday that its Halo 3 had $170 million in sales on its first day, easily surpassing its predecessor, Halo 2 in 2004, which racked up $125 million in the first day.
The games pleasures lie in the things you kill and how you do it. Enemies are engagingly varied, ranging from small, easily frightened creatures that will shriek and run away if things start going badly, to monstrous walking tanks. Weapons include shotguns, sniper rifles, flame throwers and a giant sledgehammer that slices most monsters in half with a single blow if you can just get close enough.
Action is fast and furious, with enemies coming from all directions. The game is a ballistic blur as you gun down aliens, tossing away an empty sniper rifle to scoop up a pistol or, if youre lucky, a missile launcher.
You are accompanied by the Arbiter, an alien who switched sides. (The character formed a central part of Halo 2s story but now seems rather extraneous.) If you play in Halo 3s excellent co-op mode, in which multiple gamers play the single-player campaign as a team, the Arbiter is player-controlled.
Often the two of you are joined by space marines, tough soldiers who are effective partners. Their side comments during battles can be quite entertaining, as when a soldier marks the death of a particularly savage monster by saying, That guy was really freaking me out; Im glad hes dead. At times foot soldiering gives way to battles in tanks, hovercrafts or armed vehicles. I quite enjoyed driving over to an enemy anti-aircraft tank, jumping out, climbing up its side with a grenade and jumping off just as the tank exploded.
The Halo games have always had a great sense of scale, and some of the most notable visual moments are those in which dozens of monsters are running and firing over vast, picturesque landscapes. The last sequence is an especially striking example of vast vistas, big explosions and lots of enemies. Still, the game never achieves the visual heights of top Xbox 360 games like BioShock and Gears of War.
For all its grand panoramas and its galaxywide narrative, Halo 3s plot feels like a bit of a throwaway, a rather short adventure with a predictable story and dialogue that is sometimes as hokey as something from an old John Wayne war movie. And despite adding special equipment like blinding flares and portable shields, the game is simply a tweaked version of the previous chapter. Halo 3s game play is too firmly rooted in the if it aint broke, dont fix it school of design.
But then, single-player missions are not what has kept the Halo series at the top of the heap for all these years. What keeps fans playing the games obsessively, day after day, week after week, year after year, is online multiplayer games.
Halo 3 can be fantastically exciting when you play against other gamers in well-designed multiplayer scenarios stocked with exotic weapons and riddled with passageways that result in an unseen player sneaking up to shoot you in the back just as you toss a grenade at your own quarry.
Halo 3s multiplayer abilities make a far more persuasive argument for purchase than its single-player campaign. Fans will have a whole new set of scenes to engage in frenetic battles, jumping in and out of tanks, leaping from a precipice to rain down fire from above or grabbing special items that offer temporary bonuses like near invisibility. Even the special equipment, which feels somewhat tacked on in the single-player game, proves incredibly useful in multiplayer mode. Those flash bombs can really turn a battle around.
I have always been more a fan of single-player games than multiplayer games, so when I say I found Halo 3s multiplayer more exciting than its single player, it is both a tribute to the beautifully designed multiplayer experience and a critique of the fun, but somewhat forgettable, single-player game.
It is difficult to say that one likes, but does not love, a Halo game. Halo fans are so worshipful of the series that anything short of drooling admiration is seen as something akin to blasphemy. One is expected to love Halo games the way one is expected to love Harry Potter, American Idol, Tom Hanks, the Beatles and chocolate (some of which I love, some of which I dont).
Yet, while Halo 3 is a slickly produced, exciting, well-made shooter, I wouldnt class it as one of those creations that rival the importance of bendable straws or casual Fridays. And saying that could well result in a few angry letters.
It doesnt really matter what reviewers say, though. Halo 3 is not just a game: it is a phenomenon fueled by obsessed fans, slick advertising and excessive press coverage (of which I find myself a part).
But even though the hoopla Microsoft has generated around this game is, in a way, a greater achievement than the game itself, it cannot be denied that there are people who will take greater pleasure in this game than in any other entertainment this year.
And what will make them happy, what will make their days joyful and give them long, crazed nights of ecstatic bliss, what will make the purchase of Halo 3 the best thing they could possible do with their money, is this one thrilling fact: Halo 3 is Halo 2 with somewhat better graphics!
http://www.nytimes.com/2007/09/27/t...=circuits&oref=slogin&oref=slogin&oref=slogin
Also für PC ansprüche ne gute 70er Wertung![]()