Sly Cooper: Thieves in Time(Sanzaru Games)

BOOBA92i

L14: Freak
Thread-Ersteller
Seit
2 Jun 2008
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Publisher: Sony Computer Entertainment America, LLC
Developer: Sanzaru Games, Inc.
Platform: PlayStation®3 (PS3™) system
Genre: Action-Adventure
Players: Single Player
Release: 2012
Rating: “RP”

OVERVIEW:
The critically-acclaimed Sly Cooper® franchise makes its first original, full-featured debut on the PlayStation®3 system (PS3™) with Sly Cooper: Thieves in Time ™. Developed by Sanzaru Games, the studio behind The Sly Collection, Sly Cooper and his mischievous cohorts, Bentley and Murray, return in a brand new epic, time-traveling adventure in this latest installment of the popular action adventure series. Leveraging the processing power and technology of PS3, Sly Cooper: Thieves in Time marks the franchise’s biggest and most ambitious game yet with completely re-designed characters, worlds two times the size of those on the PlayStation®2 computer entertainment system, more vibrant and dense environments, and real-world physics allowing for a realistic gameplay experience.

Staying true to the franchise’s signature gampelay style of blending stealth, thievery, exploration, and combat, Sly Cooper: Thieves in Time will take players on a thrilling journey around the world filled with epic boss battles, action-packed missions, engaging puzzle elements, new stealth moves and much more.

STORYLINE:
Sly Cooper Thieves in Time continues to chronicle the adventures of the Sly Cooper gang from where Sly 3: Honor Among Thieves concluded. After completing their latest heist, Sly carries on with a case of alleged amnesia and dances off with gal pal Carmelita, leaving Bentley as the keeper of the treasured Thievius Raccoonus, The Cooper family’s ancient book of master thievery. When Bentley discovers that pages of the book have begun to disappear in front of his eyes, he must round up the gang and save the Cooper Clan legacy from being destroyed forever.

KEY FEATURES:
• Time Travel Adventure – Embark on an all-new Sly Cooper adventure that will have players traveling through time and navigating through exciting action missions, interactive puzzle elements, and epic boss battles in Sly and the gang’s biggest escapade yet.
• Deep Gameplay Experience Powered by PS3 – The Sly Cooper franchise evolves onto PS3 with a deeper, more engaging gameplay experience, including re-designed characters, all new stealth and combat moves, larger, more interactive worlds for enhanced exploration and thievery, and much more.
• Signature Sly Cooper Humor – In classic Sly Cooper style, Sly Cooper Thieves in Times introduces a new humorous, rich storyline, featuring iconic personalities.
• Playable Cast of Characters – Featuring the return of the original voice acting cast, Sly Cooper and his partners in crime, Murray and Bentley are back, as well as a variety of other playable characters that have their own unique play styles and signature moves.
• Collectable Costumes – New collectable costumes unlock special abilities, giving you more options for skillful offensive and defensive maneuvers.
• Stunning 3D Visuals – Sly Cooper Thieves in Time will be playable in full, vibrant Stereoscopic 3D.
[video=youtube;75COYbWCjHs]http://www.youtube.com/watch?v=75COYbWCjHs[/video]
 
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hm...

Sanzaru Games

haben bisher nur miese games gemacht... (ninja reflex ~50% , secret agent clank ~70% ) erstmal abwarten was daraus wird... (obwohl ich hoffe das sie bei einem PS3 game und noch dazu einem main teil mehr unterstützung der WWS bekommen...)
 
Irgendwie wirken solche Games neben Mass Effect, Tomb Raider, Bioshock Infinite oder Uncharted wie Arcade-Games. Auf der Wii mag sich sowas wunderbar ins Gesamt-Line-Up fügen. PS3 bin ich mir nicht so sicher, ob sich da die Wahrnehmung von Retail-Games nicht etwas verschoben hat gegenüber vorangegangen Generationen. Jetzt gar nicht mal wegen dem Comic-Look, aber einfach wegen der gesamten Präsentation/Inszenierung, die sich in den letzten Jahren extrem Richtung Hollywood entwickelt hat. Ist einfach so Old-School aka Arcade (was übrigens auch cool ist).
 
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Hmm....sollte das Spiel an seine Vorgänger anknüpfen können, hab ich mit den Entwicklern kein Problem - lieber wär mir aber td Sucker Punch gewesen :(
 
Hmm....sollte das Spiel an seine Vorgänger anknüpfen können, hab ich mit den Entwicklern kein Problem - lieber wär mir aber td Sucker Punch gewesen :(

Jup, das auf jeden Fall. Freu mich aber trotzdem sehr über die Ankündigung, wenn es sich an den Vorgängern orientiert. :)
 
ich hoffe einfach mal das sie sich die 3 vorgänger genau angesehen haben (müssten sie ja da sie für die collection verantwortlich waren) und ihnen SP etwas unter die arme greift!
 
Kein Sucker Punch ? Oh noes...obwohl Sanzaru bei der Collection keine schlechte Abeit geleistet hat.
Das Aussehen von Sly (und diesem Löwen) gefallen mir gar nicht, das hat in Sly 3 besser ausgesehen...
 
Kein Sucker Punch ? Oh noes...obwohl Sanzaru bei der Collection keine schlechte Abeit geleistet hat.
Das Aussehen von Sly (und diesem Löwen) gefallen mir gar nicht, das hat in Sly 3 besser ausgesehen...

das ist ein tiger ;)

wirkt irgendwie nach cel-shading... imo nicht die beste wahl... da sieht sly3 HD imo besser aus xD
 
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Neues Entwickler-Interview inkl. Gameplay-Szenen:

[video=youtube;p2ohMDDbvgE]http://www.youtube.com/watch?v=p2ohMDDbvgE&feature=player_embedded[/video]

:)
 
Game Informer hat neue Details:
http://www.gameinformer.com/games/sly_cooper_thieves_in_time/b/ps3/archive/2011/11/14/sly-s-ninja-ancestor-joins-the-gang-as-a-playable-character-in-thieves-in-time.aspx

sly4-1036-001.jpg


sly4-1036-005.jpg


sly4-1036-004.jpg


Liest sich sehr gut und jetzt finde ich bekommt doch ein besseres Bild von Sly 4.

Edit:

Weitere Vorfahren... pack ich mal einfach aus dem neogaf thread hier rein:

# Slytunkhamen II Cooper(status:deceased) - Sly's ancestor from ancient Egypt, and creator of the Cooper Vault. He had two canes that bore a striking resemblance to the Egyptian Khopesh, and used the ability to turn invisible to steal from corrupt pharaohs and greedy noblemen. His name alludes to that of the famous young Pharaoh, Tutankhamen. He also was skilled at putting up traps that were used in ancient Egyptian tombs. His ability was known as "Shadow Power".
# Sir Galleth Cooper of the Knights of the Cooper Order (status: deceased) - Sly's ancestor from the medieval age. He was an honorable knight and cunning thief who fought with a lance featuring a hook point.
# Salim al Kupar of Arabia (status: deceased) - A Cooper hailing from Arabia said to hold the stealth of 40 thieves, a none-too-subtle reference to Ali Baba. His weapon was a sword with a curved, hooked blade - sporting a scimitar-like look, but with a much thicker blade. Naturally, he wore a turban in his Cooper vault portrait, indicating a possible Muslim or Dharmic religion.
# Slaigh MacCooper (status: deceased) - The strongest of all of the Coopers, he could break any lock with one blow using his large stone cane. Judging from his Celtic attire in his Cooper vault picture (for example his kilt), he possbily lived in a Celtic region such as Scotland or Ireland. He was the Cooper who created the wall-edge sneak.
# Rioichi Cooper (status: deceased) - Sly's ninja ancestor from feudal Japan. He created the ninja spire jump and implemented Japanese artwork of himself in a part of the vault. His weapons were two hooked sais. He used the Spire jump to sneak into heavily forified castles in Japan.
# Henriette "One Eye" Cooper (status: deceased) - A woman who sailed the seas and stole from other pirates. She had the innate ability to smell gold. Originally wielding a hooked dagger (as seen in the portrait of her in the Cooper vault), it can be assumed that she lost a hand and replaced it with a hook shaped like the trademark Cooper hook (as seen on the pedestal in front of the portrait). She is likely the most famous of the Cooper women, because she is the only female appearing in the Cooper Vault.
# Tennessee "Kid" Cooper (status: deceased) - Sly's Western-outlaw ancestor from nineteenth century United States of America. The "Kid" part in his name alludes to Billy the Kid, a famous historic outlaw of the American west. He carried a six-shot revolver with a hooked handle. Tennessee Kid also invented the rail walk and rail slide. He used these to his advantage, due to the fact that there was many train rails all over the land.
# Thaddeus Winslow Cooper III (status: deceased) - A Cooper who was the most "gentlemanly" thief and a master of disguise - he had a cane similar to Sly's, the only difference being a red ruby-like gem at the end of it. Due to being a master of Disguise, he also created an expendable life-like, throwable Decoy which easily fooled enemies. It was his charm that was used by Sly to fool Carmelita in the "Goodbye My Sweet" cartoon short.
# Otto Van Cooper (status: deceased) - An ancestor of Sly's who was a genius mechanic and skilled fighter pilot, a little like Penelope. Due to his physical ineptitude, he used that talent to pull off heists, his machines facilitating his thievery. He kept some of his technical blueprints in the Thievius Raccoonus. The propeller blades of his biplane were shaped like the trademark Cooper hook, and were most likely his primart weapon, as depicted in the Cooper Vault.

Edit 2:

Auf der offiziellen Seite sieht man folgendes Bild:

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ich finde, dass die grafik besser ist als die collection. ich habs ja gespielt.
habs auch gespielt und bis auf etwas mehr polygone und details hat sich imo nicht getan... natürlich könnte man es auch auf den stil schieben allerdings zeigen games wie zB R&C wie ein current gen game dieser Art auszusehen hat und das ganz ohne den stil zu verfälschen...
Sucker Punch hätte dem game hier sicher gut getan!
gekauft wirds aber wohl trotzdem :ugly:
 
Ich finde dem Spiel sieht man das niedriege Budget doch an. Schade drum, aber Sony füttert damit auch die Fans der Serie und wohl alle HD Käufer. Wäre sicher mehr drin gewesen, mit entsprechendem Budget.
 
Ich finde der Stil hat Charme, aber natürlich hat das Spiel nicht das höchste Budget.
Ehrlich kann man froh sein, dass man noch Sly in einem neuen Abenteuer erlebt. Das Franchise wäre praktisch tot und Sony ist es anzurechnen, dass sie mit vernünftigen Budget Sanzaru Games dran arbeiten lassen.

Die Verkaufszahlen der Vorgänger auf der PS2 waren schon nicht überragend und die HD Collection hat wohl um die 300k geschafft.
Seien wir mal froh, dass überhaupt noch ein Titel erscheint.
 
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