Xbox360 Milo and Kate

DECKIMBAL

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Da ich kein entsprechendes Forum gefunden habe, mache ich mal einen Thread zu Milo and Kate von Peter Molyneux.

Auf der E3 war das im vergangenen Jahr vorgestellte Milo and Kate nicht gezeigt worden; Microsofts Aaron Greenberg hatte das Ganze vor Kurzem gar als reine Tech-Demo deklariert. Das wiederum sah man bei Lionhead etwas anders.

Hier das brandneue Video dazu:

http://www.youtube.com/watch?v=Uieh3RfkCng
 
Gerade gesehen.
Bin irgendwie richtig geflashed. :eek6:

Ganz anders als ich anfangs gedacht habe.
Geht ja jetzt eher in die Richtung HR ohne Story und dafür ist der Charakter an sich das Wichtige.

Was mir jetzt aber nicht klar ist:
Ist der Spieler irgendwie Milo's oder Kate's 2. Ich bzw. das Gewissen/Seele oder was "reales" ?
 
Sah nett aus und wohl AI technisch interessant, aber insgesamt für mich eher mau. Interaktion nur an bestimmten Punkten, ansonsten nur Punkte auswählen (oh da eine Schnecke). Stimme wird erkannt, aber ob Milo nun "weiß" was du sagst oder nur wie du etwas sagst... da wäre doch interessant gewesen noch verschiedene Varianten zu sehen.

Ansonsten wieder interessante Märchenstunde mit Peter... er ist ein Visionär ohne Frage.

Edit:

Interessant aber war das Kinect im Sitzen funzte und Finger erkannt wurden (oder zumindest die Hand).
Finger dürfte nicht ganz hinhauen, da die Auflösung von Kinect runtergeschraubt wurde.
 
vom technischen stand sieht das schon hammer aus:)

nur glaub ich kaum das man es als spiel umsetzen kann
 
aber wie soll das denn in alle sprachen übersetzt werden alleine? und wie soll er auf unterschiedlichste sätze reagieren? kommen dann "keywords", die er erkennt oder was? aber ist schon sehr sehr interessant. glaube aber nicht, dass das jemals veröffentlicht wird.
 
In Pictures: The lost world of Milo

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http://www.develop-online.net/news/37273/In-Pictures-The-lost-world-of-Milo

Mega Meshes - Modeling, Rendering and Lighting a World Made of 100 Billion Polygons

Quote:
SPEAKER/S: Ben Sugden (Lionhead Studios) and Michal Iwanicki (Lionhead Studios)
DAY / TIME / LOCATION: Friday 11:00-12:00 Room 3007, West Hall 3rd Fl.
TRACK / FORMAT: Programming / Lecture
DESCRIPTION: MILO AND KATE is an Xbox360 title in development at Lionhead Studios.

This presentation introduces an innovative pipeline where we moved from a conventional content-creation workflow to building and painting our world using mesh sculpting tools alone, working entirely in 3D, eliminating the need for artists to consider both texture budgets and UV parametrization.

We describe algorithms to handle these multi-billion polygon assets, discuss our virtual texture streaming system, together with how to deal with common implementation issues. We follow with a description of a novel real-time global illumination solution we have developed and a survey of alternative approaches.

TAKEAWAY: Attendees will learn a new approach to modeling environment assets, providing a more artist oriented workflow. They will gain ideas to solve common problems with virtual texture streaming, compression and processing of these extremely detailed models. They will benefit from our research into computing indirect illumination in real time.

INTENDED AUDIENCE: The talk is primarily targeted towards graphics, tools or engine programmers or technical artists. Some knowledge of existing graphics pipelines and lighting models may be beneficial but is not required. The talk is targeting intermediate to advanced level.

ELIGIBLE PASSES: Main Conference Pass, All Access Pass

BEN SUGDEN (LIONHEAD STUDIOS)
LEAD ENGINE PROGRAMMER
LIONHEAD STUDIOS

I have been working professionally in the games industry for 17 years. Currently I am the Lead Engine Programmer on Lionheads new IP Milo & Kate. Prior to current role, I was technical director on its spiritual predecessor: Project Dimitr' and worked on the graphics engine for Black & White 2 for the PC. This followed a lead programmer position at Warthog games on Mace Griffin: Bounty Hunter on multiple platforms. Before this I was lead programmer at Videosystem working on F1 World Grand Prix for the Sega Dreamcast. This followed Project Lead / R&D Programmer at a games company specialising in PC Flight Simulators (GSI), after contract work in Holland on the Philips CDI. Before university I was an active member of Atari ST demo scene.

MICHAL IWANICKI (LIONHEAD STUDIOS)
SENIOR ENGINE PROGRAMMER
LIONHEAD STUDIOS
I started my professional career in 2003, in CD Project RED in Poland. I worked as a Graphics Programmer and later as Lead Engine Programmer on The Witcher. After finishing the game I became Lead Programmer on the technology that later became engine for the upcoming The Witcher 2. In 2009 I moved to Lionhead UK, and since then Ive been working in Milo & Kate engine team In 2009 on SIGGRAPH conference in New Orleans I was presenting a talk titled Normal mapping with low-frequency, precomputed visibility, prepared together with Peter-Pike Sloan.


http://schedule.gdconf.com/session/12128

Michał Iwanicki has moved on to Naughty Dog.

http://www.neogaf.com/forum/showthread.php?t=411399&page=151

At this point I think they've taken everything they learned and created with Milo and expanded it to a larger project. Possibly Microsoft's big E3 title.

I think cancelled is the wrong word because that implies they were working on a game which they scrapped. They've worked on a piece of tech for years, and they made Milo to show that tech to the world, that is all.

Let's not forget that the project was in development for years as Project Dimitri, creating the "emotional AI" -- the illusion of sentience. Turning it into Milo for demo at E3 09 with Kinect was very late in the process, taking up less than 6 months of development having worked on the tech for up to 7 years prior. Even if they have scrapped the Milo concept of being the imaginary friend of a boy with his dog, the groundwork and tech remain. Given that Molyneux said on the Engadget show that Milo was just "a character of many, many characters" in a "much bigger game" than the "tech" shown at E3, I think it's clear that Milo and Kate, as we've known it, hasn't been a game scheduled for release for a while now, if ever.

http://www.neogaf.com/forum/showthread.php?t=411399&page=151

The GDC presentation posted online.

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http://www.neogaf.com/forum/showthread.php?t=411399&page=151

Madeleine von Post use to work as a animator @ Lionhead. She posted bizarre MILO Stuff:

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http://madeleinevonpost.blogspot.com/2011/01/milo-and-hate.html
 
Ich weiß immer noch nicht so recht was ich von dem "Milo" Projekt halten soll. Für mich klingt das bisher wie ein aufgeblasener Tamagotchi/Second Life Zwitter.
 
wow, Kinectimals 2 mit nem kleinen Jungen. Minispielesammlung ole!
 
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