deiner sig nach zu urteilen weißt du wovon du sprichst, ich vertrau dir mal
:v:
Wieviele Spiele hat 343 Industries denn schon entwickelt?
Shishka - He's not touching matchmaking like Frank stated, but I knew people would assume he'd be doing that. He's a designer at 343i. I don't know his specific role, but Ellis and Frank told me he did actual design development on the Defiant Map Pack so you can put two and two together to figure out what he's doing. And considering how awesome the Defiant Map Pack is, I have faith in his work. He has experience to back it up, too, with his work on Left 4 Dead and Age of Booty.
343 Industries - They moved into Bungie's old building last month which I think is awesome because I liked the look and internal atmosphere of Bungie's old building from everything I saw from all the Halo 3 ViDocs and Behind the Scenes footage that was released for Halo 3. Also, the building's address starts with '434' so it's a match made in heaven. Kind of funny to think Frank is literally right back where he started just with a different title. Frank told me they're filled up in the building so it's a safe guess to think that they're 100+ people strong. I believe Bungie hit 150ish people in the old building when they knew they needed to move because they were all filled up. Good for 343i that they have their own building and are strong in terms of employees.
Now, another great thing that took place that night were the extensive and thought provoking conversations I had with Ellis and Frank. It truly was something else. Towards the end of my heavy playtime with the Defiant Map Pack, Ellis was really curious to know what I thought of the maps and that's when I chose to let him know how I really felt about both the maps, but Halo: Reach as a whole. I told him straight up that as much as I love the Defiant Map Pack, Halo: Reach's core mechanics (or specifically, 'the big 3' [Armor Lock, Bloom and Melee change] are what I referred to when talking to both Ellis and Frank]) and how the big 3 are preventing me from loving the Defiant Map Pack and any other map in Halo: Reach exponentially more than I do if these elements were gone.
I'm not going to go into specifics of what Ellis and Frank's responses were in fear out of putting words in their mouths that they never said, but what I CLEARLY and EXPLICITLY got from both of them was, well....
I'll leave you with this quote that I will never forgot from Ellis:
"We are 343 Industries. We do everything for the community. We are listening, trust me, please. We. are. listening. Support means more to us than just worrying about playlists and new maps." At this point he was having a huge grin on his face and when I continued to grill him on the big 3, he said "Don't worry, Domino. I would not be having this huge grin on my face while telling you all of this if I wasn't serious. This is only the beginning."
If what I learned from both of these gentlemen is indicative of 343 Industries' business practices and behavior, then Halo's best years have yet to come,
and that includes Halo: Reach's.
Have hope, guys. That's what they told me and after what I learned, that's what I'm telling you all. Have hope and don't worry.
343 Industries loves the Halo community so much and I was a witness of that. Ellis even said to me last night that there's no reason why more community folks such as myself should be barred from these types of events. "The press isn't the only group of people that matter, the community is just as important." His words. I mean, think about it, a small handful of people who are left playing Halo Wars lash out at 343i for 'considering' removing the Halo Wars stat tracking and what happens the next day after the backlash? They announce that they're not doing it. Just like that.
Frank said at one point to me "You gave us $60. That wasn't a charity. We owe all of you." To think that someone like that is part of upper management and has a lot of say in the franchise's future!
Remember when we used to get 5 maps for 800MSP ($10)?
lolneitherdoi
That's another thing Ellis said. If enough people talk about and want more maps per pack, then "it's something we'll find a way to do for future content."
mal aus dem gaf unverschämt kopiert und ich entschuldige mich dafür
ihr braucht mir nicht zu glauben aber halo wars war schon ein sehr guter beispiel