Es ist sicher etwas früh, da es noch Jahre dauern kann, bis es wirklich konkrete Infos geben wird. Aktuell wissen wir, dass inXile sehr viele talentierte Entwickler eingestellt hat, u.a. den Kampfdesigner von God of War.
Studio-Head Brian Fargo ist eine Legende und darf endlich mit entsprechenden Budget seine RPG-Vision umsetzen.
Zum Pitch des Projekts sagte Fargo:
"I knew what I wanted to do next. It was a category we loved, it was a unique opportunity in the marketplace, and I had all the ancillary information as to why I felt it was a great idea. I prepared the whole thing, I sat with Matt and said here is what we want to do, and he said 'if that's what you want to do, then great'. It was over in like 60 seconds. That was wild for me, because we're used to this six month process of back-and-forth with a million questions -- with things like 'how many pieces of art will there be?'
"I had to go back to Matt a second time and go: 'I just want to be sure that you understood that this is what we're doing.' And he said: 'I love the idea so much that I don't want to see anything, so that you guys over-index on what I say and think you have to change it in some capacity.' That's a true story.
Bestätigt ist, dass Unreal Engine 5 genutzt wird:
Auch gab es vor Wochen Gerüchte, dass dieses Projekt mehr Budget als Fable oder Obsidians nächstes Projekt haben würde.
Aus Resetera gibt es nun folgende Infos:
Studio-Head Brian Fargo ist eine Legende und darf endlich mit entsprechenden Budget seine RPG-Vision umsetzen.
Zum Pitch des Projekts sagte Fargo:
"I knew what I wanted to do next. It was a category we loved, it was a unique opportunity in the marketplace, and I had all the ancillary information as to why I felt it was a great idea. I prepared the whole thing, I sat with Matt and said here is what we want to do, and he said 'if that's what you want to do, then great'. It was over in like 60 seconds. That was wild for me, because we're used to this six month process of back-and-forth with a million questions -- with things like 'how many pieces of art will there be?'
"I had to go back to Matt a second time and go: 'I just want to be sure that you understood that this is what we're doing.' And he said: 'I love the idea so much that I don't want to see anything, so that you guys over-index on what I say and think you have to change it in some capacity.' That's a true story.
Bestätigt ist, dass Unreal Engine 5 genutzt wird:
Auch gab es vor Wochen Gerüchte, dass dieses Projekt mehr Budget als Fable oder Obsidians nächstes Projekt haben würde.
Aus Resetera gibt es nun folgende Infos:
- perspective is 1st/3rd person in target. (I don't know maybe they will drop one of two, but for now it is both)
- Also development is targeting only Xbox Series (X)/PC with Unreal 4/5 and compatible tools.
- Info that I'm getting is focused on reactivity with environments and enemies - that's very important and part of their research at this phase.
- Destruction will have special focus and also there will be Boss enemies and encounters.