Wer sich nur vom Permadeath abschrecken lässt sollte es überdenken:
Ich habe es mal in einen Spoiler gepackt, wer bei sowas empfindlich ist nicht ansehen:
Ich habe es mal in einen Spoiler gepackt, wer bei sowas empfindlich ist nicht ansehen:
Wer das Spiel so oder kauft sollte nicht weiterlesen
We tested how many times you have to die to get your Hellblade save deleted. Turns out the permadeath is a bluff.
https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff
https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff
Racing around the internet like burning helheim fire today has been the knowledge that Hellblade: Senua’s Sacrifice, Ninja Theory’s celt action/thriller, will delete your save file if you die too much. Is it too harsh? Should it be something you can disable? How hard is it anyway? Those are questions for another game because, well, it’s not true.
Yes, the game promises you that the rot will increase with every death, eventually killing Senua permanently. It just, well, doesn’t. The rot will grow to a certain point - which we think is governed by how far through the game you are - and then stop. In fact, this happens fairly quickly after a couple of deaths. Details, and fifty of our own deaths, in the video above.
However, the threat of it plays into the game’s message and Senua’s own fear of her enemies and degrading mental state. We’ll let a few more people finish the game before we discuss how the ending plays into all this, but needless to say it was a clever decision, even if it may have backfired with a portion of the playerbase.
Zuletzt bearbeitet: