Nintendo Allgemeiner Nintendo Thread (Diskussionen, Gerüchte, Directs)

Hinweis
Falls ihr Nintendos Release-Politik im Detail (auch im Bezug auf Ports) besprechen wollt, gibt es dafür einen besseren Thread:
"Nintendo, warum bist du so...?"
Wie dem auch sei, so langsam ist wirklich mal ne neue Direct fällig. Bis zur E3 sinds nur noch knapp drei Monate, ab April lohnt es sich dann fast schon nicht mehr nochmal ne eigene Direct vorher zu machen. Also bitte NIntendo, diese oder nächste Woche. ES IST AN DER ZEIT!!!

:helix:
Du bist ein Wahrsager :alt::love:
 
Leute das sind doch nur Gerüchte oder was?! DLC wäre schon geil, aber erwarten tu ich da jetzt lieber mal nix :toadette:

Freu mich aber total auf Mario Tennis und vielleicht News zu Yoshi, mehr brauch ich nicht :nyaok:
 
Dark Souls, Diablo 3, Fallout, Smash DX, Xenoblade X, nehm ich alle gerne :)

Ich geh davon aus, dass 1-3 Überraschungen schon drin sein werden :)
 
Laut Nate aus dem Resetera soll die Direct einen etwas größeren Ausblick geben als die letzte:

XandBosch said:
Going to guess this only showcases games that are coming out up until June, and that’ll be it.​
That was what the last Direct was for. This will be more expansive.
 
Retro Studios LinkedIn profile mentions “narrative specializations in worldbuilding” and “non-linear storytelling”
https://nintendoeverything.com/retr...in-worldbuilding-and-non-linear-storytelling/

While we still don’t have the big picture, some new clues point to a heavier narrative focus for Retro’s next title. The LinkedIn profile of one writer mentions the following:

“Working with a highly skilled team to bridge the gaps between game design needs and telling a compelling story in a meaningful world. Finding the best ways to construct the narrative we want the player to experience with the tools and restrictions available through text, dialogue, and non-traditional storytelling.”​
These points are also listed on the CV:

* Key team member for collaborative worldbuilding, story construction, and IP development.​
* Point of contact for supplemental prose writing.​
* Special focus on designer collaboration for player experience storytelling.​
The information above was updated by one of the developer’s Linkedin page, after previously working as a manager at Retro – and now a writer on a new game. His profile also has this exact terminology:

“Narrative specializations in worldbuilding, character development, design integration, non-linear storytelling, prose fiction”​
So that’s certainly interesting. If Retro was working on something like Donkey Kong, you wouldn’t expect narrative to have much of a role at all. The developer should be creating something very different for its next project.
 
Zurück
Top Bottom