Xbox360 Gears of War: Judgement

Irgendwie kann Gears mich diesmal nicht mehr begeistern.

Liegt vielleicht daran, dass Gears3 abgesehen von der Grafik auch keine Begeisterung mehr ausgelöst hat.
 
Irgendwie kann Gears mich diesmal nicht mehr begeistern.

Liegt vielleicht daran, dass Gears3 abgesehen von der Grafik auch keine Begeisterung mehr ausgelöst hat.

zu wenig neues, dafür das neue Entwickler die Arbeit übernommen haben. Da schauts bei halo und forza anders aus.

wird trotzdem gekauft!
 
Schein so als ob der MP wieder in richtung teil 1 geht, laut MLG spielern die auf dem GOW:J mp event eingeladen waren auf der E3

So many changes that I wanted made to GoW 3 are already in GoW Judgement. Goodbye stopping power, goodbye active reload buff.
https://twitter.com/Steelyn_/statuses/210155835748401153

Das wird den casuals nicht gefallen das es wieder ein reines Pumpen fest wird :v:
Also die stopping power sollte schon drin bleiben bei dem drecks netcode.

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Features: A Riveting Campaign
Set years before the events of the previous “Gears of War” trilogy, “Judgment” centers on Kilo Squad, a troop of soldiers led by Damon Baird and Augustus “The Cole Train” Cole. They are joined by newcomers to the “Gears” series, Sofia Hendricks and Garron Paduk, as they attempt to save the besieged city of Halvo Bay from a terrifying new enemy.

Playable cooperatively with up to three friends on Xbox LIVE (four players total), “Gears of War: Judgment” depicts the planet Sera on the brink of annihilation by an unstoppable new Locust menace, giving you a new vantage point into one of the richest and most acclaimed sagas in gaming.

Marking a first for the “Gears” franchise, “Gears of War: Judgment” features a “Mission Declassification” system that lets players experience more challenging gameplay scenarios and achievements by uncovering critical information during the course of the campaign.

Faster and More Intense Combat
“Gears of War: Judgment” delivers a riveting gameplay experience that gets back to basics, captures the true essence of “Gears” combat and introduces a new style of combat that’s faster-paced and more action-packed than ever before.

“Gears of War: Judgment” introduces a new Smart Spawn System [S3] for both campaign and multiplayer action. This new system ensures that each encounter is unique and new because types, timing and locations of enemies change with each new encounter.

Explosive New Multiplayer Experiences
“Gears of War: Judgment” introduces brand-new multiplayer experiences, including OverRun, a thrilling new class-based competitive mode that pits Locust and COG soldiers in a head-to-head battle unlike anything “Gears” fans have experienced yet.

An objective-oriented mode that lets five-player teams alternate between playing as Locusts and COG soldiers, OverRun marks the first time that a class-based, competitive multiplayer experience has been introduced in the “Gears of War” series and amps up the addictive gameplay with a deep player progression system layered on top of the experience.

Additional game modes will be announced at a later time.

Gears of War: Judgment Preview: We Sit Down with Cliff Bleszinski and Adrian Chmielarz at E3 2012

Gears of War: Judgment‘s biggest new feature comes in the form of what they’re calling the Smart Spawn System (or S3) for both campaign and multiplayer action. The new S3 system ensures that each encounter is unique and new because types, timing, and locations of enemies change with each new encounter based on how the player is playing the game. The S3 system is what both Cliff and Adrian seemed most excited about because it’s something that will make gameplay truly unique to everyone who plays it.

Bleszinski explained that most shooters nowadays follow a similar hallway-cutscene-hallway-cutscene format, and players all experience the exact same canned cutscene animations that interrupt gameplay just when they’re becoming immersed in the gameplay. With the S3 system Epic and People Can Fly will be throwing all types of different enemies at players depending on how they’re playing so that friends can enjoy sharing different experiences despite playing the same game. Even better is that after dying, players won’t be greeted by the exact same enemies running the exact same patterns around the exact same corners. S3 will always be introducing new challenges and changing up the gameplay so that the player never knows what to expect.

Chmielarz went on to explain that in addition to the S3 system giving players a unique experience, Judgment will also feature a Mission Declassification system that lets players experience more challenging gameplay scenarios and achievements by uncovering critical information during the course of the campaign. Since certain weapons and items might not be available to players the first time through the campaign, they’ll be encouraged to go back and replay it to uncover new items that might slightly change how the events of the campaign play out. By declassifying certain parts of the story, players are essentially removing the top secret, blacked out parts of Baird’s testimony while on trial.

It was also confirmed that Judgment will use a slightly different control scheme than previous games in the series. Bleszinski said that they’re doing away with forcing players to use the D-Pad to manually switch between each weapon and instead switching between weapons will be done by double-tapping one button on the D-Pad while other items like grenades will have their own dedicated button that allows them to quickly be thrown. It’s a risky tweak that is sure to upset a lot of hardcore players and make for a ton of angry forum posts, but it sounds like something that players will be able to get used to after playing a couple rounds and eventually accept as a new and improved system.

Judgment also introduces a brand-new multiplayer experience in the form of a mode called OverRun, described as “a thrilling new class-based competitive mode that pits Locust and COG soldiers in competitive head-to-head battles.” We got a chance to check out some gameplay, which looks like Beast Mode on steroids, allowing for similar classes on both sides of the battle and loadouts offering a ton of customization. Bleszinski noted that this is something he’d like to one day also see on the competitive scene and by the looks of it, OverRun is the evolution of the multiplayer in Gears that is sure to excite fans with something new.

While watching gameplay of OverRun and seeing new classes like the Medic and Scout, I paid particular attention to one of the Scout’s unique abilities that stood out to me. For the first time in a Gears game, we saw the Scout class have the unique ability to vault himself up to higher platforms on the map without the use of steps or a ladder. The flatter multiplayer maps in the Gears series have begun to feel a little dated with games like Uncharted introducing similar gameplay on multi-level vertical maps, so I asked Bleszinski whether other modes like Warzone, Execution, and Team Deathmatch would also allow players to have access to platforming abilities on more vertical maps, but with the game still so early in development, he wouldn’t give me a solid answer. Hopefully it’ll be a feature we’ll hear more about as the game moves along future in development. Gears of War: Judgment is set for release early 2013.

The New Gears of War Campaign Gets Harder As You Get Better

The other big change is something called the "Declassification System," which is a smart bit of shiftiness built into the game's story. Which, as we already knew, is a prequel that will star the series' up-till-now second bananas Baird and Cole Train over a decade before the events of the first three Gears game. Bleszinski described Judgment as taking place slightly after Emergence Day—to put it in game terms, he called it "Emergence Day's launch window."

(Of course, I asked if Emergence Day had day-one DLC. Bleszinski declined to comment. Heh.)

See, Gears of War: Judgment is a "frame narrative"—the entire story is testimony given at Baird, Cole, and the rest of Kilo Squad's trial for treason. We're not sure what events led to them being disgraced as they have been, and we'll find out over the course of the game.

The flashbacks won't be reliable, however—at least, not 100%. Sometimes, Baird and company will remember things "wrong," and eventually you'll get a "declassified" version of each mission to play. Sometimes that'll mean that you have weapon restrictions, or that the setting or number of enemies are different. Other times it sounds like the implications could be more dramatic, though we didn't get into the details of what that might mean, exactly.

This is all laying the groundwork for a nifty bit of storytelling, though I must say I was a bit bummed to hear about another feature that allows players to "unlock" power-ups and weapons that are fuzzy because they "can't be remembered." But if you spend points, you'll remember them!

I don't quite know why this idea turns me off—after all, having different power-ups will make the levels feel different. But something about it seems silly? We'll see how it looks in the final game.

Most of what I heard about Gears of War: Judgment sounds as though the game will be much faster-paced, brutal, dynamic and difficult than its predecessors.

"There's more game in this game than previously," said Chmielarz.

1. für mich klingt das spiel nach weit mehr als nur nach einem einfachen update
2. an dem spiel arbeitet nicht nur pcf sondern auch ein kleiner teil von epic
3. ich finde es gut dass sie sich in dem singleplayer weit mehr von halo als von call of duty inspirieren lassen
4. die neue xbox kommt am ende von 2013 raus
 
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Gears of War: Judgment is set for release early 2013.

nice !
 
bin riesen gears fan, aber das spiel interessiert mich nicht für 5 pfennig.
wie kann man das nur so kurz nach release des 3. teils ankündigen?

allein "judgement" klingt schon nach nem addon, zumal die optik
genauso ist, wie bei gears 3. nene leute, da muss schon mehr kommen.
 
was willst du bei der optik von gears 3 auch noch viel verbessern?
einen sprung wirds da erst mit der next-gen geben.

klar, das ist meckern auf hohem niveau. aber ne steigerung hätte es ruhig sein können.
und wenn das technisch nicht möglich ist, gut, dann hätte ich gerne auf ein gears für
die neue box gewartet. das hier schreit für mich nach addon. der mp reizt mich null.
wenn dann würde ich es mir höchstens wegen der kampagne kaufen.
 
naja, viel neues erfährt man da auch nicht. ich kann mich auch mit baird als hauptchar überhaupt nicht
anfreunden. fand den immer etwas nervig, wenn ich ihn überhaupt wahrgenommen hab. der coletrain
macht da schon mehr her.
 
Will was von warzone/execution sehen , alles andere interessiert mich nicht. Denn nur dann entscheide ich mich ob ich es zum launch kaufe.
Gears 3 kann ich im moment online nicht mehr sehen , hab zurzeit voll kein bock drauf da alle maps irgend wie langweilig sind nach so kurzer zeit.
 
es fehlen noch neue Gegner und Waffen, um Aufmerksamkeit zu schaffen.
 
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