Games of the PlayStation 3

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Jack schrieb:
Wenn noch ein FFVII Remake und Vagrant Story II dazu kommen brauche ich nen Defibrialtor, denn das werden Killerspiele.

Chrono Trigger Sequell Hust* ;)

na ja SE wird wohl überraschen.
 
Zu dem MMORPG: Braucht kein Mensch (hart ausgedrückt :P )
Zu 10tacle: Das einzig gescheite von denen waren die Babes auf ihrem G|C Messestand :happy4:
 
First Look von UT07 auf der Ps3 + UT07 Launchtitel

20 Apr 06 Behold, ladies and gentlemen, the first exclusive look at the amazing Unreal Tournament 2007 on PlayStation3. This isn't just a fancy tech demo with a character walking around an empty room that'll bear no resemblance to the finished game. Oh no. This is an actual living, breathing, balls-out first-person fragfest, which is going to be one of the console's launch titles. Now pick up your jaws from the floor and we'll continue.

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Some of you may be wondering why you should get so excited about what's traditionally been a PC game for years. Well, for starters this is no ordinary PC game. Unreal Tournament picked up the online multiplayer shooter mantle from Quake III at the turn of century (you may remember the first game on PS2 in 2001) and quickly established itself with two further additions as the premier game of its type. At one point there was even talk of it becoming an annually updated franchise along the lines of EA Sports games, but since Unreal Tournament 2007 is the first game in the series since 2004, we're guessing the comparison wasn't seen as a flattering one. And quite right, too.

The potential for a fantastic new Unreal Tournament game was there for all to see at Sony's pre-E3 press conference last year, where developer Epic showed off its Unreal Engine 3 that, at the time, had been in development for nearly two-and-a-half years. That explains the long break between Unreal Tournament 2004 and Unreal Tournament 2007 then.
Back to the present and we're being treated to an exclusive demo of the game running on a PS3 dev kit. It looks superb even at this early stage and, graphics tarts take note, the finished game is being targeted to run at a high-definition 720p resolution. Characters are 1500 times more detailed than the models in Unreal Tournament 2004, with two types revealed so far: the red armour-clad Twin Souls warriors who are the heroes of the single-player game, and the yellow-armoured Iron Guard soldiers who are still under the command of series veteran Lauren.

GODS OF GRUNGE
The futuristic sci-fi setting has led to past games looking a bit too clean and angular, an observation also noted by Epic and addressed here with what it has dubbed 'grungification'. Definitely their word, not ours. That is, walls and objects should appear dirty, scuffed and even show signs of decay to illustrate the consequences of past tournaments or battles. This is apparent in a deathmatch map called Carbon Fire, set within a robot factory on Liandri and bearing all the hallmarks of a grimy industrial environment. There are plenty of conveyor belts and floating platforms around, and you can even see robots being assembled in the background.

According to lead designer Steve Polge, the actual gameplay side of things has been worked on for about a year. Epic started off by playing older Unreal Tournament games and other first-person shooters just to get a feel for them again and to go back to the series' roots. These hands-on playing experiences were then used as a template to refine the basics, the movement and the weapons for a new generation of PS3 players. After all, there's a big difference between using a PC mouse and keyboard and using a console controller to aim and move your character around - especially the new boomerang design.

The weapons in particular will be largely familiar to Unreal Tournament veterans, but enhanced with some gorgeous touches and effects. For example, when firing the rocket launcher new shells will visibly move into the barrel and a waft of smoke will disperse into the air. You can also see the link gun open up to reveal its onboard cells when using its alternate fire. Whizzing around a level trying to concentrate on targeting players and avoiding their fire probably means you won't notice these finer details and working mechanics, so Epic even bothering to take the time and trouble to include them at all is somehow rather encouraging. the movement and the weapons for a new generation of PS3 players. After all, there's a big difference between using a PC mouse and keyboard and using a console controller to aim and move your character around - especially the new boomerang design. The weapons in particular will be largely familiar to Unreal Tournament veterans, but enhanced with some gorgeous touches and effects. For example, when firing the rocket launcher new shells will visibly move into the barrel and a waft of smoke will disperse into the air. You can also see the link gun open up to reveal its onboard cells when using its alternate fire. Whizzing around a level trying to concentrate on targeting players and avoiding their fire probably means you won't notice these finer details and working mechanics, so Epic even bothering to take the time and trouble to include them at all is somehow rather encouraging.

GOT A NEW MOTOR?
Guns are all well and good, but when you're trying to make the PS3 equivalent of Halo 2, in other words the one game that everyone talks about and identifies the console with, vehicle warfare is now a basic requirement. Polge is excited most about this aspect of the game: "We're really innovating most with the vehicles. We think it's something that will really translate well to the console. It's one case where a console controller is actually better suited for gameplay."

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Any battle can be played out just using land and air craft, so potentially you never have to set foot outside of a vehicle if you don't want to. As exective producer, Jeff Morris, puts it: "Where is the 'Twisted Metal Championship'? There's no real leader of the vehicular combat genre on consoles. In fact, the genre has really evaporated over the years. We see a real opportunity to bring that type of gameplay back." Of the 18 vehicles, only six are returning from Unreal Tournament 2004, among them the Goliath tank, the Manta, the Scorpion, and the Raptor. Others include the Cicada, an air craft that's best used to lock on to ground targets and unleash a volley of missiles; the Paladin, an eight-wheeled defensive tank equipped with a purple shield that, if raised at the time of firing, emits a short-range powerful energy blast; and the SPMA, an artillery support vehicle that deploys an aerial birds-eye view camera to help you pinpoint targets.

ALIEN ONSLAUGHT
Vehicles will play a crucial role in the returning Onslaught mode, in which two teams try to capture and hold various power nodes on a huge map before destroying the other's power core. It's Epic's major focus at the moment, since Polge wants to give the level designers a lot more freedom to experiment with doing new types of Onslaught levels. He explains: "We have special objectives now that can be mixed into the mode. We have low-key objectives like 'blow up this bridge', but they can also be very elaborate." There'll be rewards for completing these special objectives too, such as beginning the next match in a powerful vehicle. Another nice touch is that you'll be able to see the power core itself taking damage and losing parts rather than relying on a health meter hovering over it like before.

Warfare is the game's big new mode, though at this stage Polge will only divulge that the outcome of one battle affects the next one, giving it a story driven feel whether you play offline or online. This kind of new thinking and efforts to move away from what other online shooters will offer are stamped all over Unreal Tournament 2007. For instance, there aren't any character classes, but you will be encouraged to take on different roles during a battle. Grabbing a sniper rifle obviously marks you out as a sniper, but if you get bored of that you can play as an engineer by picking up new deployables such as mines and energy barriers.


BOT BATTLE
If you're worried about the offline single-player game being neglected then, well, there's no need to be. According to Morris, a "staggering" number of people played Unreal Tournament 2004 offline, so Epic is taking single-player very seriously. A deeper create-a-character feature is one such example of this, allowing you to go to town on your warrior's appearance and gear. Most intriguingly, there'll be more realistic interaction between the player and bots than in, say, SOCOM 3, using Epic's voice recognition technology to communicate with them. Morris outlines his ambition with an example: "My goal is to be able to use natural words to banter with the bots. I want to say 'Go take this point!' to the bot and have him say 'Nah, I don't want to'. Then I'll say 'You WILL take that point!' and then he goes ahead and does it. And that's just one guy's personality." Over-ambitious? Perhaps. But don't bet against Epic pulling it off.

Many features are sure to change, new ones will be introduced, and others will get thrown out altogether over the next year as the team shapes and balances each game mode, weapon, vehicle and map. It's easy to get carried away with the fantastic PS3 graphics - and why not? - but there's also a very strong single-player and multiplayer action game in place. And with all the community map-making and modding optons that still haven't even been announced yet, the possiblities are, well, unreal.


Computer & Videogames
 
habe mir jetzt noch nicht den ganzen Text durchgelesen, aber...

UT2K7 doch Launchtitel? :happy3:
 
Krass noch ne Bombe zum Launch :D


Edit:

Bandai Namco Games überarbeitet Produktliste

21.04.06 - Nach der Ankündigung von Ridge Racer 7, hat Bandai Namco Games die japanische Produktliste der PS3 aktualisiert. Demnach befinden sich 5 Spiele in Arbeit:

- Ridge Racer 7
- Neues RPG
- Neues Sportspiel
- Neues 'Shooting'-Spiel
- Neues Prügelspiel


Tekken 6 :aargh: :shoot:
 
B@¥ek schrieb:
Krass noch ne Bombe zum Launch :D


Edit:

Bandai Namco Games überarbeitet Produktliste

21.04.06 - Nach der Ankündigung von Ridge Racer 7, hat Bandai Namco Games die japanische Produktliste der PS3 aktualisiert. Demnach befinden sich 5 Spiele in Arbeit:

- Ridge Racer 7
- Neues RPG
- Neues Sportspiel
- Neues 'Shooting'-Spiel
- Neues Prügelspiel


Tekken 6 :aargh: :shoot:

Wäre intressant zu wissen, ob das alles Launchspiele sein sollen, oder insgesamt alle Spiele sind, die in Entwicklung für PS3 sind..

Wohl eher letzteres. Kann mir nicht vorstellen, dass Tekken 6 so früh kommt. Das würde den 2 Jahres Zyklus stören. Zwischen Tekken 4 und 5 sind es sogar 3 Jahre.
 
ACh, viel interessanter ist das RPG

ein neues Tales of..? :aargh: ;)
 
nasagoal schrieb:
Soul Calibur IV :D

nene... wäre etwas zu schnell für nen neuen Teil IMO :neutral:

Bei SC wär es ja sogar noch früher. ;) Aber verdammt, wie wohl Nightmare und Yoshimitsu in Next Gen Optik ausschauen werden :o

Namco hat mit Tekken 5, Tekken Dark Ressurrection und Soul Calibur 3 gezeigt, dass es die Beat em up Abteilung grafisch voll drauf hat.

Ich frag mich gar nicht erst ob die Games Hammer ausschauen werden, sondern wie hammer sie ausschauen werden! :D
 
könnte mir mal jemand endgültig sagen für welche konsolen ut 07 kommt, bis jetzt hör ich mal xbox 360 und ps3 und dann mal ps3 exklusiv weil gears of war für die 360 kommt.. ich steig da nicht durch

btw hab ich schon mal gesagt das die ue3 und cryengine 2 die beiden schönsten engines ever sind :blushed:
 
Yukito schrieb:
@B@¥ek, bis wir so ne Grafik zu sehen bekommen... :(

Ja, dauert halt noch bis Tekken 6 raus kommt. ;)

Nein, spass. So wie in dieser Nahaufnahme wird Next Gen Grafik niemals aussehen. Das sieht zigfach besser aus als die Tekken 5 CGI.

So wie in meinem Ava sollte es aber auf dem Bildschirm aussehen, natürlich nur in Groß. ;)

Aufjedenfall wird es um einiges besser als DOA 4 und VF5 zusammen aussehen! :P

BTW: Das Arcadeboard auf dem VF 5 läuft hat grad mal ne GF 6800 als Graka. Auf der PS3, mit mehr als der doppelten Grafikpower und den Skills von den Namco Devs, sollte solch eine Grafik wirklich zu schaffen sein.
 
Na ja ich denke mal SC4 wird grafisch das beeindruckste NextGen Beat'em Up. Hat einfach den besten Stil. Und in dieser Gen hat es meiner Meinung nach klar gewonnen bzw. auf der PS2 gewonnen. Für mich gibt es kein schöneres Beat'em Up.
 
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