PS4/Switch/PC Atelier Ryza: Ever Darkness & the Secret Hideout

Harlock

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Da ich keinen Thread zum Spiel gefunden habe und es inzwischen Bildmaterial gibt erlaube ich mir einen aufzumachen:

Atelier Ryza: Ever Darkness and the Secret Hideout is a brand new Atelier game set for release in Japan for PS4 and Switch on September 26, while a Steam launch has also been announced without a date. Considering precedents, that’ll probably come at the same time as the western release.

It comes with brand new visuals, new protagonists, and a new worldview, on top of new mechanics for combat and alchemy. It appears to be a fresh start for the series.



Auf der offiziellen Website gibts auch Videomaterial und noch mehr Bilder: https://www.gamecity.ne.jp/atelier/ryza/







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Am 27. Juni gibt es wohl eine Ankündigung für den Westen, das Spiel erscheint am 26. September in Japan für Switch und PS4, eine Steamversion gibts später. Es soll ein Neuanfang für die Reihe sein.



Ich bin mir nicht ganz sicher was der richtige Titel ist, die einen Seiten übersetzen es mit Eternal Darkness, die anderen mit Everlasting...

Edit: Der offizielle westliche Titel lautet anscheinend "Atelier Ryza: Ever Darkness and the Secret Hideout"
 
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Hoffe mal es kommt erst 2020 im Westen. Aber da es ja im September in Japan kommt und zuletzt die Abstände zwischen den Japan und West Releases immer knapper wurden, wirds wohl eher Oktober oder November...

Und da gibts schon genug. Bitte im Januar oder so bringen. Hab eh noch genug Atelier Titel zum Spielen.

Spiele gerade Lulula und das ist Top, also freue ich mich auf jeden Fall drauf.
 
Ist das wieder ein typisches Atelier Spiel,was gefühlt Wöchentlich kommt und auf Englisch.?


Soll wieder eine Art Neustart sein, vor allem grafisch ist es ein großer Sprung, spielerisch muss man abwarten, das Internet redet vor allem über die "thighs" (Schenkel). :moin: Über die westliche Fassung und Übersetzung ist noch nichts bekannt, die dürfte bald angekündigt werden.

This game is being worked on by Gust's Nagano studio, led by Junzo Hosoi as the sole producer. The scenario is being written in tandem by Gust and Yashichiro Takahashi; the latter of which is also famous for writing Shakugan no Shana, while the characters are being designed by Toridamono. Hosoi also confirmed in an interview with Dengeki that project planning for this game started at around the same time the development for Atelier Lulua began, and the full development for Atelier Ryza started around July 2018.

Atelier Ryza will tell the story of Reisalin "Ryza" Stout as she embarks on a journey with her friends. As for the gameplay systems, producer Hosoi acknowledged in the interview that when they received feedback on previous games including Atelier Lulua, some of the users complained about using the same system over and over again. So the team has resolved to totally revamp the game.

Although the foundation triangle of Battle, Synthesis, and Foraging doesn't change, there will be a lot of overhauls in each of them. Atelier Ryza will have a brand-new Battle system that's going to feel more aggressive with more tension, and there will also be a new system which shows bonds between characters. The Synthesis system has a new feature based on the keyword "Create", seemingly incorporating a skill tree-like grid that will let players experience the fun of creating things. And Foraging on the same spot will yield different items depending on the tool used, such as a hammer or an axe.


Neues Kampfsystem, das sich aggressiver anfühlen soll und mehr Spannung erzeugt, die Grundlagen des Spiels wie Kampf, Synthese, Sammeln soll erhalten bleiben, aber neugestaltet/verändert werden, da sich User über das immer gleiche System beschwerten. So wollen sie das Spiel völlig neu gestalten.



Here are some tidbits from the magazine’s interview with producer Junzo Hosoi:

  • “Development is led by Gust’s Nagano studio, with myself as the sole producer.”
  • “The concept itself was developed alongside Atelier Lulua. Full-blown development began around July 2018 at about the same time as Atelier Lulua.”
  • “For the concept, I wanted to depict a coming of age story of boys and girls. So the concept of this game is something like, ‘summer memories.'”
  • “The graphics are more realistic and have life-like proportions, which is a significant change from our visual expression on PlayStation 4 thus far starting with Atelier Sophie, but this time we are doing a complete overhaul.”
  • “We’re working hard on the visual side to depict summer memories and the new expressions we want to see.”
  • “We’re also trying to find a balance between photo-realism and ‘toon rendering’ using graphics we are capable of making.”
  • “There won’t be any romance, but there are some more or less bittersweet moments. They won’t develop into love though (laughs).”
  • “There are character episode and side story-like elements, but there won’t be any individual endings.”
  • “Development is simply difficult all around! (Laughs.) From here on it will be even more rigorous as we continue to polish the game to ensure it’s fun.”
  • “We chose Toridamono as character designer because he is able to draw appealing illustrations, but also because his art has a certain charm that’s unique to himself.”
  • “Ryza is a lively one! She is similar to Lulua in a way, but not as impulsive as her. She’s a lively child who really doesn’t know much about the world.”
  • “The three others aside from Ryza are her friends who she spends her time with. This is a story of these children growing up.”
  • “Toridamono really fixated on getting Ryza’s thighs right. There were even staff on the Gust side that followed his lead (laughs).”
  • “The catch copy (Bye-bye, Atelier. I will never forget this adventure.) is a reference to the Atelier in which Ryza and her friends spend their days, not a goodbye to the Atelier series.”
  • “The scenario is being produced in the way that we did Blue Reflection. The plot feels like it was written by Takahashi while coming up with it at Gust.”
  • “For the subtitle, we wanted to sound fresh and new, so our subtitle is made up of the game’s keywords.”
  • “For the music, we’ve asked for those charge of previous Atelier games, as well as new folks to create high-quality music befitting of the game.”
  • “Synthesis, gathering, and battle being the core three elements of the game has not changed.”
  • “For players, the feelings of familiarity and relief [in games staying the same] have gradually become a groove that haven’t been able to get out of, so this time there is big change at the core of the game.”
  • “Our goal is for Atelier Ryza to utilize all of our experience thus far, what makes our games interesting, and what we do best, while also challenging the game systems. Since we are evolving and revising various parts, I think it will be a game of considerable change.”
  • “Since both the story and systems are changing, some players might be dissatisfied, but we’re prepared for that. But this is the first step towards a new Atelier, so we want people to experience it.”
  • “We want to release it before it gets cold out. Development is currently 45 percent complete.”

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Soll wieder eine Art Neustart sein, vor allem grafisch ist es ein großer Sprung, spielerisch muss man abwarten, das Internet redet vor allem über die "thighs" (Schenkel). :moin: Über die westliche Fassung und Übersetzung ist noch nichts bekannt, die dürfte bald angekündigt werden.

was unterscheidet das zettai ryōiki denn von anderen. :ugly: ich seh da nichts was es nicht bei jedem anderen jrpg gibt. leider.
 
Hoffe mal es kommt erst 2020 im Westen. Aber da es ja im September in Japan kommt und zuletzt die Abstände zwischen den Japan und West Releases immer knapper wurden, wirds wohl eher Oktober oder November...

Und da gibts schon genug.
Also in den zwei Monaten erscheint ja kaum was für die Switch, von daher kann das gerne kommen.
 
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