Finanzen 3rd Publisher Quartalsberichte

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Eine kleine Sammlung:

und der nächste mit gewinn: :goodwork:

Neun-Monats-Ergebnis: Sega Sammy mit fast EUR 320 Mio. Gewinn

07.02.14 - Sega hat die Ergebnisse für die ersten 9 Monate (01.04.13 - 31.12.13) des laufenden Geschäftsjahres (01.04.13 - 31.03.14) bekanntgegeben.

- Nettogewinn: Yen 44,32 Mrd. (EUR 319,8 Mio. / USD 434,0 Mio.)
* Vorjahr: Yen 3,06 Mrd. (EUR 21,8 Mio. / USD 29,6 Mio.)

- Umsatz: Yen 303,9 Mrd. (EUR 2,19 Mrd. / USD 2,97 Mrd.)
* Vorjahr: Yen 207,0 Mrd. (EUR 1,63 Mrd. / USD 2,21 Mrd.)
* Veränderung: + 46,8 Prozent

quelle:
gamefront.de
bzw.
http://www.segasammy.co.jp/english/pdf/release/2014033q_tanshin_e_final.pdf
Activision Blizzard: Neue Umsatz-, Diablo- & WoW-Zahlen

Mit Activision Blizzard hat heute der nächste Publisher seinen jüngsten Geschäftsbericht vorgelegt. Im abgelaufenen Quartal kam der Publisher auf einen Umsatz von 1,52 Mrd. Dollar und lag damit unter der Vorjahresmarke von 1,77 Mrd. Dollar. Dabei verzeichnete man einen Gewinn von 174 Mio. Dollar (Vorjahr: 354 Mio. Dollar).

Im gesamten Geschäftsjahr (1.1. bis 31.12.2013) verbuchte man Einnahmen in Höhe von 4,58 Mrd. Dollar - 2012 waren es 4,86 Mrd. Dollar gewesen. Dabei kam das Unternehmen immer noch auf einen satten Gewinn von 1,01 Mrd. Dollar - im Vorjahr betrug das Plus in der Bilanz 1,15 Mrd. Dollar. Das Geld kann Activision Blizzard auch gut gebrauchen, wurden doch reichlich Kredite aufgenommen, um sich von Vivendi Universal freizukaufen.

Plattformübergreifend sei Call of Duty: Ghosts sowohl in Sachen Umsatz als auch verkaufter Einheiten der erfolgreichste Titel des Weihnachtsquartals in Nordamerika und Europa gewesen. Das ein Jahr zuvor veröffentlichte Call of Duty: Black Ops 2 schaffte es immerhin noch auf den neunten Platz in jenen Charts.

Auch Skylanders läuft weiterhin recht gut: Insgesamt habe die Marke jetzt schon einen Umsatz von über zwei Mrd. Dollar abgeworfen. Auch seien ca. 175 Mio. Spielfiguren verkauft worden.

World of Warcraft kommt auf 7,8 Mio. Abonnenten und konnte damit um 200.000 zulegen im Vergleich zum vorherigen Quartal. Diablo 3 hat sich auf PC, PS3 und Xbox 360 bis Ende 2013 über 15 Mio. Mal verkauft.

Für das laufende Geschäftsjahr rechnet der Publisher mit einem Umsatz von vier Mrd. Dollar. Mit Hinblick auf 2014 und folgende Jahre habe man das vielseitigste Spieleportfolio in seiner Geschichte, merkt Bobby Kotick frohlockend an. Destiny soll nach WoW, CoD, Guitar Hero und Skylanders die nächste Marke sein, die die Umsatzmilliarde knacken soll. Kotick legte später gar nach und fantasierte, die Bungie-Produktion werde "das bestverkaufte Videospiel aller Zeiten."

Natürlich habe man auch CoD- und Skylanders-Nachschub in der Pipeline, auch Diablo 3: Reaper of Souls dürfte den einen oder anderen Käufer finden. Mit Call of Duty Online, Heroes of the Storm und Hearthstone will man zudem im F2P-Bereich einen Fuß in die Tür bekommen. Letzteres komme schon in der Beta auf Millionen von Nutzern und sei "auf dem besten Weg, nach World of Warcraft, Diablo und StarCraft zur vierten Megamarke" von Blizzard zu werden.

Im letzten Geschäftsjahr verteilte sich der Umsatz folgendermaßen:

Plattform/Sparte: Umsatzanteil (Vorjahreswert)

Online Subscriptions: 20% (20%)
PC: 7% (14%)
PlayStation: 21% (18%)
Xbox: 26% (21%)
Wii/Wii U: 5% (6%)
Andere: 14% (14%)


Anmerkung: PS3 und PS4 bzw. Xbox One und Xbox 360 hat der Publisher jeweils zusammengefasst. Online Subscriptions umfassen wie üblich sämtliche Einnahme aus WoW - inklusive Retailabsatz - sowie CoD Elite Premium. "Andere" umfasst das Handheld- und Mobile-Geschäft sowie die Einnahmen aus dem Verkauf von Skylanders-Spielzeug und andsren Merchandising-Produkten.

quelle:
http://www.4players.de/4players.php/spielinfonews/Allgemein/10398/2138492/Activision_Blizzard|Neue_Umsatz-_Diablo-__WoW-Zahlen.html
Quartalsergebnis: Take-Two mit über EUR 427 Mio. Gewinn

04.02.14 - Take-Two hat für das 3. Quartal (01.10.13 - 31.12.13) des laufenden Geschäftsjahres 2014 (01.04.13 - 31.03.14) seine Ergebnisse bekanntgegeben.

- Gewinn: USD 578,426 Mio. (EUR 427,73 Mio. / Yen 58,41 Mrd.)
* Vorjahresgewinn: USD 71,36 Mio. (EUR 52,76 Mio. / Yen 7,20 Mrd.)
* Veränderung: + 710 Prozent

- Umsatz: USD 1,863 Mrd. (EUR 1,377 Mrd. / Yen 188,14 Mrd.)
* Vorjahr: USD 415,77 Mio. (EUR 307,45 Mio. / Yen 41,98 Mrd.)
* Veränderung: + 349 Prozent

quelle:
gamefront.de

bzw.

http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1896337&highlight=
EA

Originally Posted by EA

Electronic Arts Reports Q3 FY14 Financial Results
Q3 Non-GAAP Earnings Per Share Results Exceed Guidance
EA Was the #1 Publisher on Next Generation Consoles in December
Fiscal Year 2014 Non-GAAP EPS Guidance Raised to $1.30 Per Share

"For our full year outlook, we are lowering our non-GAAP net revenue guidance to $3.91 billion due to the weakness in current generation software, but we are increasing our non-GAAP EPS guidance to $1.30 due to the improvement in our operating profits."

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2013.

“EA’s third quarter marked an exciting start to a new generation of games, and we are proud to have been the #1 publisher on next-generation consoles in December, with millions of gamers across the globe playing EA titles on the PlayStation 4 and Xbox One,” said Chief Executive Officer Andrew Wilson. “In addition to consoles, our mobile games, digital downloads and live services are growing year-over-year as we continue to deliver exciting new experiences to gamers around the world.”

“In a transitional quarter, EA delivered EPS results above our guidance driven by strong sales of our next-generation console titles, continued growth in our digital games and services, and financial discipline across the business,” said Chief Financial Officer Blake Jorgensen. “For our full year outlook, we are lowering our non-GAAP net revenue guidance to $3.91 billion due to the weakness in current generation software, but we are increasing our non-GAAP EPS guidance to $1.30 due to the improvement in our operating profits.”

This release, along with ongoing updates regarding EA’s business, is available on EA’s blog at http://ea.com/news.

Selected Operating Highlights and Metrics:

*On a non-GAAP basis

EA was the #1 publisher on the PlayStation 4 computer entertainment systems and Xbox One, the all-in-one games and entertainment system from Microsoft, in the Western World in December, led by Battlefield 4™, Madden NFL 25, FIFA 14 and Need for Speed™ Rivals.
For the month of December, FIFA 14 and Battlefield 4 were two of the top three best-selling titles across all platforms in the Western World, and FIFA 14 was the #1 title in Europe.
EA titles represented 35% of the Western World PlayStation 4 and Xbox One software sales in the third quarter.
Third quarter digital net revenue increased by 27% year-over-year to $517 million*, and trailing twelve month digital net revenue was a record $1.86 billion*.
On a year-to-date basis, FIFA Ultimate Team, Madden NFL Ultimate Team, and NHL® Hockey Ultimate Team collectively grew 60% year-over-year and drove digital net revenue* growth.
EA’s mobile and handheld digital net revenue generated $125 million* in Q3 fiscal 14, a 26% year-over-year increase over Q3 fiscal 13.
The Simpsons™ Tapped Out generated over $130 million* in digital net revenue through Q3 fiscal 14.
Trailing twelve months operating cash flow was $664 million, the highest trailing twelve month operating cash flow for EA since 2005.

Q3 Financial Highlights:

For the quarter, non-GAAP net revenue of $1.57 billion was below our guidance of $1.65 billion. Non-GAAP diluted earnings per share of $1.26 was above our guidance of $1.22.

Source: http://news.ea.com/press-release/company-news/electronic-arts-reports-q3-fy14-financial-results

GAAP Loss: $308 million
Deferred Revenue Increase: $764 million
Non-GAAP Profit: $398 million

Note: When selling multiplayer enabled games, you have to defer revenue evenly over each quarter for about ~2-3 years because you haven't "delivered" the full multiplayer component yet, whereas all your costs happen immediately. This is why they lose hundreds of millions by GAAP standards in quarters where they release major games, and make hundreds of million in the ones they don't.






Q3 FY 13 Non-GAAP Net Revenue %:

Xbox 360 - 30%
PLAYSTATION 3 - 32%
Wii - 2%
PlayStation 2 —
Total Consoles - 64%

Mobile - 8%
PlayStation Handhelds - 2%
Nintendo Handhelds - 2%
Total Mobile and Handhelds - 12%

PC - 21%
Other - 3%

Total Non-GAAP Net Revenue % - 100%



Q3 FY 14 Non-GAAP Net Revenue %:

Xbox One, PLAYSTATION 4 - 25%
Xbox 360, PLAYSTATION 3 - 45%
Wii - 1%
PlayStation 2 —
Total consoles - 71%

Mobile - 8%
PlayStation handhelds - 1%
Nintendo handhelds —
Total mobile and handhelds - 9%

PC - 19%
Other - 1%

Total Non-GAAP net revenue % - 100%
 

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In January-March, EA games represented 40% of Western World sales on XB1/PS4 combined


Electronic Arts Reports Q4 FY14 and FY14 Financial Results
Full-Year Non-GAAP EPS and Operating Cash Flow Doubles Year-Over-Year
Non-GAAP Digital Net Revenue of $1.8 Billion Delivers 45% of Total Revenue
Announcing New $750 Million Share Repurchase
Tuesday, May 6, 2014 1:01 pm PDT

"Electronic Arts delivered outstanding results in fiscal year 2014. Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world"

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth fiscal quarter ended March 31, 2014.

“Electronic Arts delivered outstanding results in fiscal year 2014. Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world,” said Chief Executive Officer Andrew Wilson. “It was a transformative year for EA in a dynamic year for our industry, and I’m even more excited for the new experiences we will deliver in fiscal year 2015 and beyond.”

“While navigating through a year of tremendous change in the industry, which included a challenging console transition, we were able to exceed revenue guidance, lower our operating expenses, double operating cash flows, and invest in new products and services for the future,” said Chief Financial Officer Blake Jorgensen. “On a non-GAAP basis, we drove higher gross margins, improving our operating profit margins to 18%.”

This release, along with ongoing updates regarding EA’s business, is available on EA’s blog at http://ea.com/news.

Selected Financial and Operating Highlights and Metrics:
*On a non-GAAP basis

Calendar year-to-date, EA continues to be the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World led by FIFA 14, Titanfall™, Battlefield 4™, Need For Speed™ Rivals and Madden NFL 25.
In the fiscal fourth quarter, EA titles represented 40% of Western World combined title sales for the PlayStation®4 and Xbox One.
Mobile revenue set a new EA record, contributing nearly $460 million* for the fiscal year.
EA’s mobile business reached more than 130 million monthly active users in the fiscal year, and in Q4, EA mobile games were downloaded 143 million times.
EA’s Ultimate Team services generated more than $380 million* in fiscal year 2014, with Madden Ultimate Team growing 90% year-over-year.
Operating cash flow for the fiscal year was $712 million, more than doubling last year’s operating cash flow of $324 million.
Calendar year-to-date, FIFA 14, Titanfall and Battlefield 4 were three of the top five best-selling titles across all platforms in the Western World.
EA makes history as Bruce Lee steps into The Octagon™ for the first time with EA SPORTS™ UFC® launching on June 17.
Q4 Financial Highlights:

For the quarter, non-GAAP net revenue of $914 million was above our guidance of $800 million. Non-GAAP diluted earnings per share of $0.48 was above our guidance of $0.09.
http://news.ea.com/press-release/company-news/electronic-arts-reports-q4-fy14-and-fy14-financial-results
 

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Activision-Blizzard liefert gleich hinterher:

For the quarter ended March 31, 2014, Activision Blizzard’s GAAP net revenues were $1.11
billion, as compared with $1.32 billion for the first quarter of 2013. On a non-GAAP basis, the
company’s net revenues were $772 million, as compared with $804 million for the first quarter of
2013. For the first quarter, GAAP net revenues from digital channels represented 34% of the
company’s total revenues. On a non-GAAP basis, net revenues from digital channels were a
record 68%.
For the quarter ended March 31, 2014, Activision Blizzard’s GAAP earnings per diluted
share were $0.40, as compared with $0.40 for the first quarter of 2013. On a non-GAAP basis, the
company’s earnings per diluted share were a record $0.19, as compared with $0.17 for the first
quarter of 2013. Our Q1 GAAP results were higher-than-anticipated due to better-than-expected
operating performance in an amount about equal to our non-GAAP over performance and a
recently identified forecast miscalculation with regard to deferred revenue recognition in our
previous GAAP outlook, which accounted for the balance of the GAAP over delivery.
The company reports results on both a GAAP and a non-GAAP basis. Please refer to the
tables at the back of this press release for a reconciliation of the company’s GAAP and non -GAAP
results.
http://www.vg247.com/2014/05/06/acti-blizz-q1-fy14-net-revenue-comes-in-at-1-11-billion/
 

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Wie kann es sein, dass Sega/Sammy fast doppelt soviel Gewinn erwirtschaftet wie Activision-Blizzard, wie kann man die unzähligen Millionen die ihnen COD Käufer und WoW Abonennten in den Rachen werfen nur so gegen die Wand fahren?! -Außerdem haben sie ja mit Diablo und Starcraft zwei der erfolgreichsten PC IPs aller Zeiten am Start...
 

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Finanzbericht Electronic Arts® Q2 Fiskaljahr 2015: http://investor.ea.com/releasedetail.cfm?ReleaseID=878722

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2014.

"Electronic Arts continues to put our players first, delivering new experiences, innovation and new ways to play," said Chief Executive Officer Andrew Wilson. "It was an excellent second quarter, with strong new titles, deep player engagement in our live services and ongoing digital growth driving continued momentum."

"By emphasizing player engagement and our digital live services, we've grown revenue, expanded gross margins and delivered EPS well above prior year and our guidance," said Chief Financial Officer Blake Jorgensen. "We are raising our annual non-GAAP net revenue guidance by $75 million to $4.175 billion and annual non-GAAP diluted EPS by $0.20 to $2.05."
 
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Finanzbericht Ubisoft Q2 Fiskaljahr 2015: https://www.ubisoftgroup.com/comsite_common/en-US/images/38ubisoft h1 fy15 earnings english finaltcm99181767.pdf

Sales
Sales for the first half of 2014-15 came to €484.2 million, up 65.1% (or 67.9% at constant exchange rates) compared with the €293.3 million recorded for first-half 2013-14.
Sales in the second quarter of 2014-15 totaled €124.1 million versus €217.7 million in the corresponding prior-year period, representing a decrease of 42.9% (or 45.2% at constant exchange rates). Second-quarter 2014-15 sales were higher than the target of approximately €85.0 million issued when Ubisoft released its sales figures for the first quarter of the fiscal year.
Ubisoft’s sales performance in first-half 2014-15 reflects:
 The ongoing success of Watch Dogs®, with more than 9 million units sold in.
 A 90.4% surge in digital segment revenues, which reached €134.7 million (27.8% of total sales), fueled by digital distribution, mobile operations and sales of items and DLC.
 A firm back catalog showing, stable at €113.7 million, thanks to the performance of Assassin’s Creed® Black Flag, South ParkTM: The Stick of TruthTM, Far Cry® 3 and Rayman® Legends.
 
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Finanzbericht EA Q3:

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2014.

“Electronic Arts delivered amazing experiences to our players in Q3, from the award-winning Dragon Age: Inquisition to SimCity BuildIt to our live services for FIFA, Madden NFL and more,” said Chief Executive Officer Andrew Wilson. “Great execution with our leading IP, new mobile hits and continued strength in our catalogue of top games and services were the foundation for an excellent performance in Q3.”

“EA has driven another quarter of record-breaking financials,” said Chief Financial Officer Blake Jorgensen. “Our ongoing digital transformation, including live services like EA SPORTS Ultimate Team, coupled with ongoing cost discipline, enables us to deliver consistent cash flow and earnings growth.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

Calendar year 2014 EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the world, driven by the success of Dragon Age™: Inquisition, FIFA 15, NHL®15, Madden NFL 15, EA SPORTSTM UFC®, TitanfallTM, Battlefield 4TM, and FIFA 14.
SimCity™ BuildIt just launched in December and has already achieved 22 million downloads to date and has reached the top 5 iOS game downloads in more than 100 countries.
Dragon Age: Inquisition captivated fans and critics worldwide and it quickly became the most successful launch in BioWare™ history in addition to being named to more than 200 “Game of the Year” lists. The single player campaign alone has been enjoyed for more than 113 million hours.
Monthly active users for EA’s mobile titles averaged more than 160 million in Q3.
EA’s mobile sports games continue to engage players, with Madden NFL Mobile and FIFA 15 Ultimate Team™ together averaging 45% more monthly active players through Q3 compared to our previous iterations in the same period last year.

Selected Financial Highlights:
*On a non-GAAP basis

For the quarter, net revenue* of $1.428 billion was above our guidance of $1.275 billion. Diluted earnings per share* of $1.22 was above our guidance of $0.90.
On a trailing twelve month basis, EA had net revenue* of $4.337 billion of which a record $2.178 billion was digital* (more than half for the first time ever), net income* of $833 million and operating cash flow of $1.150 billion (a record for a calendar year).
EA raised fiscal 2015 net revenue* guidance from $4.175 billion to $4.253 billion and diluted EPS* guidance from $2.05 to $2.35 per share.
Net revenue* for EA’s FIFA, Madden NFL and Hockey Ultimate Team services continued to grow, collectively up 82% year-over-year.
EA repurchased 2.5 million shares in Q3 for $97 million, pursuant to the $750 million share repurchase program initiated in May 2014.
http://news.ea.com/press-release/company-news/electronic-arts-reports-q3-fy15-financial-results


 
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