MGS Creator: PS3 Difficult, Interest in Xbox 360 - MGS4 Possible on Xbox 360?
Gamepro online has now published their feature interview with the creator of Metal Gear Solid in FULL. There are two pages full of questions and answers but several particularly caught our eye. Kojima commented that the PS3 is difficult to work with, but he doesn't want to say too much as Playstation 'father' Kutaragi may get REALLY upset. He also revealed that he has a desire to create on the Xbox 360 as its selling so well and he's a fan of GoW. Interestingly Kojima FAILED to completely deny rumors that MGS4 is coming to the Xbox 360 by saying its for the 'PS3 only so far'.
quote:
GP: Back to PS3 hardware: has it been challenging to work with the PS3 Cell CPU?
Kojima: Of course I don't actually work with all the programs, so I can't tell you specifically what's difficult. But overall I think it is difficult, of course. But if it's easy and simple, then how can you differentiate from other games? Other people will do the same thing as you. Therefore, we're trying to use [the Cell's] difficulty to create something different.
If I say too much, Mr. Kutaragi might get really upset. I think that the PS3 is difficult to work with, but so was the PS2.
GP: Is MGS4 still planned as an exclusive PS3 game? Do you have any interest in Xbox 360 development?
Kojima: Well, yes, I do have strong interest in creating something for the Xbox 360. In the US and Europe, it is selling, and I think it will sell a lot this year as well. I'm a fan of Gears of War as well, it's very interesting.
Frankly speaking, I want to create something on the PC. It's a multi-platform [format]. I've been regularly studying work on the PC anyways, and I want to provide something as a world-wide platform because of the consequences with timing on the PlayStation platforms, MGS4 is actually for the PS3 only so far.
GP: If you ever made an Xbox 360, would you find it difficult to work with because it uses a standard DVD?
Kojima: It's not necessarily challenging or difficult, it's just a matter of how we do it. It might be a couple of discs, or possibly a new form of dual-layer.