PS4 vs. Xbox One vs. Wii U: Der Große Current Gen WAR - Teil 2

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operativen gewinn, gemäß einer schätzung der japanische wirtschaftszeitung nikkei...nin selbst geht von 160 millionen $ aus.
 
Da werden die amiibos wohl einen großen Anteil haben. An der Wii U wird es wohl kaum liegen.

Laut Nikkei sind gerade die hohen Verkaufszahlen von Super Smash Bros. für Wii U und Nintendo 3DS sowie Yokai Watch für diese positive Entwicklung verantwortlich.

versteh mich nicht falsch, 25 millionen...(?) umsatz (!) pro....monat?...(war das nicht so?) ist schon nice aber ob das jetzt sooo viel profit bringt. xD
 
Ist Nintendo bei Yokai Watch - was in Japan mittlerweile beliebter als Pokémon ist - nicht "nur" Publisher ? Gehört doch Level5
 
Update von der investorenkonfrenz bezüglich Investitionen in die PS Sparte:
Sony Will “Aggressively Invest” in PlayStation Business, First Party Games and New Hardware in 2015 (UPDATED)
during the following conference call for overseas investors and analysts, Yoshida-san gave more information on this, mentioning that the investment in research and development for the game segment in fiscal year 2014 was 89 billion yen, and Sony is expecting a “double digit expansion” of that number for both hardware and software in fiscal year 2015.


Das sind 1.5 Mrd. Dollar btw. :v:


Sony “Very Cautious” About Pricing Changes for PlayStation Consoles

During Sony’s financial conference call for Japanese investors and analysts, Chief Financial officer Kenichiro Yoshida talked about pricing policies for PlayStation Platforms.

According to Yoshida-san, PS3 sales have suffered from a substantial drop and this trend is clearly different from the generation before it. After launcing PS2, PS1 continued to sell for a considerable amount of time, and the final price was $49.

After launching PS3, PS2 also survived for a considerable amount of time and the final price was $99.

In the case of PS3, the cost of its chips is very high, while with PS4 it’s “very difficult to divide the market in terms of price range” (meaning that it’s problematic to assign different prices to different markets), which in turn causes a considerable impact of fluctuations in the exchange rates between different currencies.

Yoshida-san continued by explaining that with other segments of the business a price-related action to compensate could be possible. For the gaming segment, action on volume and cost is possible, but actions on pricing are something the company “should be very cautions about.”

Basically, for what concerns consoles, Sony is able to act on production costs and sales volume, but is very cautious in applying changes to the final price to costumers.
 
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